3rd Drakøns (Rasalhague Dominion)

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Unit Description

The Third Drakøns is a Clan Ghost Bear/Rasalhague Dominion second-line combat unit which typically staffed with freeborn/native Inner Sphere warriors.

Unit History

Formation and Late Dark Age Era

Created during the 32nd Century, this was due the expansion that Clan Jade Falcons conquests reach into the former Republic of the Sphere. The Tundra Galaxy was stationed in heart of what use to be the heart of the old Free Rasalhague Republic. Access to large populations from these worlds, the Galaxy allowed it be able to expanded and form the Third Drakøns. This partially due Tundra's positions to be able cut off the Falcon's supplies lines into their Falcon Reach region of the former Republic of the Sphere.

Like other Drakøns Clusters, the unit would adopt it's sister unit's traits of the Combat Vehicle only Trinaries, while Mechwarriors would still be embracing the use of Melee weapons for close-quarters combat.[1]

Officers

As of 3145, the commanding officer of the Third Drakøns was Star Colonel Johan Falk[2]

Tactics

They like other KungsArmé related units of the Dominion, 3rd Drakøns use combat vehicles to augment their abilities and take full advantage of Clan technology prefering to use range attacks with Long-Range Missiles and artillery batteries. The Cluster like it's other Drakøns unit prefer for close-quarter combat, preferring to use melee attacks.[3]

Composition History

3145

  • Third Drakøns (Cluster) [Regular Skilled, Reliable Loyalty]
Unit Note: Stationed on Grumium, the unit is at 90% fighting strength, Omni Equipment Rating of 0% Second Line equipment.[4]

Notes

  • The 2nd Drakøns was created in 3130s, first being noted in Field Manual: 3145. There is little information as of this writer on the unit aside from basic information from the Tundra Galaxy entry for the Rasalhague Republic.

Rules

Game Rules

Field Manual: 3145 - Players having a native Rasalhagian who are Star Commanders may mount hatchet as long the mech their using has a functional hand actuator. A player must remove the appropriate criticals and equipment using the TechManual. Players installing the hatchet do not have to make any special design rolls to modify the 'Mech.[5]

References

  1. Field Manual: 3145 p. 163 Rasalhague Dominion/Tundra Galaxy - Third Drakøns noted for their combined arms mentality, retaining cluster's mentality of using Melee weapons like hatchets.
  2. Field Manual: 3145, p. 172 Clan Military Forces/Rasalhague Dominion - "Tundra Galaxy's 3rd Drakøns commanding officer is listed for 3145.
  3. Field Manual: 3145, page 163 Rasalhague Dominion\Tundra Galaxy - Third Drakøns preferred tactics and combat preferences noted in Galaxy write up.
  4. Field Manual: 3145, p.173 Clan Force Deployment 31st December 3145 / Tundra Galaxy - 3rd Drakøns status as of 3145, unit strength, tech levels, and percentage of equipment mix.
  5. Field Manual: 3145, p. 191 - Rules Annex/Special Command Rules/Tundra Galaxy - Third Drakøns special command rules allows for installation of hatchets in mechs fielded by Star Commanders.

Bibliography