Difference between revisions of "4th Garrison (Clan Smoke Jaguar)"

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==Notes==
 
==Notes==
* Unit Abilities: When deploying BattleMechs and Elementals, the Fourth PGC gains a +1 Initiative Bonus and no hidden enemy unit may use pointblank shots against them.<ref> ''Historical Turning Points: Luzerne'' </ref>
 
 
* Average Experience: Elite
 
* Average Experience: Elite
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==Rules==
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When deploying BattleMechs and Elementals, the Fourth PGC gains a +1 Initiative Bonus and no hidden enemy unit may use pointblank shots against them. <ref> ''Historical Turning Points: Luzerne'' </ref>
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==References==
 
==References==

Revision as of 14:20, 11 October 2013

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History

The 4th Garrison Cluster had moved to Luzerne in 3059 prior to launching operations against Clan Ghost Bear. Here it was assaulted during Operation Bulldog by the 208th ComStar Division and the 3rd Davion Guards RCT. [1]

Officers

Star Colonel Jonathan Osis[2]

Tactics

Technically a second-line Cluster, the Elite Fourth was considered one of the best of all the Jaguars PGC, able to fight and often win, against a wide array of front-line forces.

Composition


Notes

  • Average Experience: Elite

Rules

When deploying BattleMechs and Elementals, the Fourth PGC gains a +1 Initiative Bonus and no hidden enemy unit may use pointblank shots against them. [3]

References

  1. The Dragon Roars, p. 32
  2. Historical Turning Points: Luzerne, p. 9
  3. Historical Turning Points: Luzerne

Bibliography