Difference between revisions of "BattleForce"
(New page: {{InfoBoxBook | image = | name = BattleForce Small Unit Actions in the 31st Century | product development = | primary writing = | cover = | illustrations = | era = Succession Wars era...) |
|||
Line 7: | Line 7: | ||
| illustrations = | | illustrations = | ||
| era = [[Succession Wars era]] | | era = [[Succession Wars era]] | ||
− | | type = | + | | type = Boxed Set |
| publisher = [[FASA]] | | publisher = [[FASA]] | ||
| year = 1987 | | year = 1987 | ||
− | | set contents = | + | | set contents = 200 counters <br /> Two Full color maps <br /> Rulebook <br /> Dice |
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1611] | | production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1611] | ||
| ISBN = | | ISBN = | ||
Line 22: | Line 22: | ||
==Contents== | ==Contents== | ||
*BATTLEFORCE | *BATTLEFORCE | ||
+ | **Components | ||
+ | **Game Mapsheets | ||
*GAME SET-UP | *GAME SET-UP | ||
*PLAYING THE GAME | *PLAYING THE GAME | ||
+ | **Sequence of Play | ||
*MOVEMENT | *MOVEMENT | ||
+ | **Movement Points | ||
+ | **Movement Modes | ||
+ | **Special Movement Rules | ||
*SIGHTING PHASE | *SIGHTING PHASE | ||
*COMBAT | *COMBAT | ||
+ | **Line-Of-Sight | ||
+ | **Range | ||
+ | **Attacking | ||
*SPECIAL UNITS | *SPECIAL UNITS | ||
+ | **Air Lances | ||
+ | **DropShips | ||
+ | **Artillery | ||
*USING VARIATION CHITS | *USING VARIATION CHITS | ||
+ | **Bomb | ||
+ | **Recon +2 ESR | ||
+ | **Extra 'Mech | ||
+ | **Jump | ||
+ | **Firepower | ||
+ | **Armor Value | ||
+ | **ECM | ||
+ | **ACP | ||
*CREATING LANCES AND REGIMENTS | *CREATING LANCES AND REGIMENTS | ||
+ | **Creating 'Mech Lances | ||
+ | **Creating Infantry and Vehicle Lances | ||
+ | **Creating Air Lances | ||
+ | **Artillery and Other Special Lances | ||
+ | **Quick Lance Generation Method | ||
+ | **Designing a Regiment | ||
+ | **Statistical Data | ||
*SCENARIOS | *SCENARIOS | ||
+ | **Using the Scenarios | ||
+ | **Surprise Encounter | ||
+ | **The Steel Tip | ||
+ | **The Pounce | ||
+ | **Dedicated Duty | ||
+ | **No Profit in Dying | ||
+ | **Other Scenario Possibilities | ||
*CAMPAIGN RULES | *CAMPAIGN RULES | ||
+ | **Creating Battlegroups | ||
+ | **Strategic Map | ||
+ | **Campaign Set-up | ||
+ | **Sequence of Play | ||
*REGIMENTAL ROSTERS | *REGIMENTAL ROSTERS | ||
**[[7th Crucis Lancers]] | **[[7th Crucis Lancers]] |
Revision as of 17:09, 18 March 2009
Description
From the back cover
Contents
- BATTLEFORCE
- Components
- Game Mapsheets
- GAME SET-UP
- PLAYING THE GAME
- Sequence of Play
- MOVEMENT
- Movement Points
- Movement Modes
- Special Movement Rules
- SIGHTING PHASE
- COMBAT
- Line-Of-Sight
- Range
- Attacking
- SPECIAL UNITS
- Air Lances
- DropShips
- Artillery
- USING VARIATION CHITS
- Bomb
- Recon +2 ESR
- Extra 'Mech
- Jump
- Firepower
- Armor Value
- ECM
- ACP
- CREATING LANCES AND REGIMENTS
- Creating 'Mech Lances
- Creating Infantry and Vehicle Lances
- Creating Air Lances
- Artillery and Other Special Lances
- Quick Lance Generation Method
- Designing a Regiment
- Statistical Data
- SCENARIOS
- Using the Scenarios
- Surprise Encounter
- The Steel Tip
- The Pounce
- Dedicated Duty
- No Profit in Dying
- Other Scenario Possibilities
- CAMPAIGN RULES
- Creating Battlegroups
- Strategic Map
- Campaign Set-up
- Sequence of Play
- REGIMENTAL ROSTERS