Difference between revisions of "BattleForce"

(New page: {{InfoBoxBook | image = | name = BattleForce Small Unit Actions in the 31st Century | product development = | primary writing = | cover = | illustrations = | era = Succession Wars era...)
 
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| illustrations =
 
| illustrations =
 
| era = [[Succession Wars era]]
 
| era = [[Succession Wars era]]
| type = [[Boxed Set]]
+
| type = Boxed Set
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1987
 
| year = 1987
| set contents = 224 counters, full color map, rulebook (48 pg.)
+
| set contents = 200 counters <br /> Two Full color maps <br /> Rulebook <br /> Dice
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1611]
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1611]
 
| ISBN =
 
| ISBN =
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==Contents==
 
==Contents==
 
*BATTLEFORCE
 
*BATTLEFORCE
 +
**Components
 +
**Game Mapsheets
 
*GAME SET-UP
 
*GAME SET-UP
 
*PLAYING THE GAME
 
*PLAYING THE GAME
 +
**Sequence of Play
 
*MOVEMENT
 
*MOVEMENT
 +
**Movement Points
 +
**Movement Modes
 +
**Special Movement Rules
 
*SIGHTING PHASE
 
*SIGHTING PHASE
 
*COMBAT
 
*COMBAT
 +
**Line-Of-Sight
 +
**Range
 +
**Attacking
 
*SPECIAL UNITS
 
*SPECIAL UNITS
 +
**Air Lances
 +
**DropShips
 +
**Artillery
 
*USING VARIATION CHITS
 
*USING VARIATION CHITS
 +
**Bomb
 +
**Recon +2 ESR
 +
**Extra 'Mech
 +
**Jump
 +
**Firepower
 +
**Armor Value
 +
**ECM
 +
**ACP
 
*CREATING LANCES AND REGIMENTS
 
*CREATING LANCES AND REGIMENTS
 +
**Creating 'Mech Lances
 +
**Creating Infantry and Vehicle Lances
 +
**Creating Air Lances
 +
**Artillery and Other Special Lances
 +
**Quick Lance Generation Method
 +
**Designing a Regiment
 +
**Statistical Data
 
*SCENARIOS
 
*SCENARIOS
 +
**Using the Scenarios
 +
**Surprise Encounter
 +
**The Steel Tip
 +
**The Pounce
 +
**Dedicated Duty
 +
**No Profit in Dying
 +
**Other Scenario Possibilities
 
*CAMPAIGN RULES
 
*CAMPAIGN RULES
 +
**Creating Battlegroups
 +
**Strategic Map
 +
**Campaign Set-up
 +
**Sequence of Play
 
*REGIMENTAL ROSTERS
 
*REGIMENTAL ROSTERS
 
**[[7th Crucis Lancers]]
 
**[[7th Crucis Lancers]]

Revision as of 17:09, 18 March 2009

Template:InfoBoxBook

Description

From the back cover

Contents

  • BATTLEFORCE
    • Components
    • Game Mapsheets
  • GAME SET-UP
  • PLAYING THE GAME
    • Sequence of Play
  • MOVEMENT
    • Movement Points
    • Movement Modes
    • Special Movement Rules
  • SIGHTING PHASE
  • COMBAT
    • Line-Of-Sight
    • Range
    • Attacking
  • SPECIAL UNITS
    • Air Lances
    • DropShips
    • Artillery
  • USING VARIATION CHITS
    • Bomb
    • Recon +2 ESR
    • Extra 'Mech
    • Jump
    • Firepower
    • Armor Value
    • ECM
    • ACP
  • CREATING LANCES AND REGIMENTS
    • Creating 'Mech Lances
    • Creating Infantry and Vehicle Lances
    • Creating Air Lances
    • Artillery and Other Special Lances
    • Quick Lance Generation Method
    • Designing a Regiment
    • Statistical Data
  • SCENARIOS
    • Using the Scenarios
    • Surprise Encounter
    • The Steel Tip
    • The Pounce
    • Dedicated Duty
    • No Profit in Dying
    • Other Scenario Possibilities
  • CAMPAIGN RULES
    • Creating Battlegroups
    • Strategic Map
    • Campaign Set-up
    • Sequence of Play
  • REGIMENTAL ROSTERS

Notes