BattleForce
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This article is about a BattleTech product that either is or contains a rulebook. |
BattleForce Small Unit Actions in the 31st Century | |
---|---|
Product information | |
Type | Core Game Set |
Development | L. Ross Babcock III Cory Glaberson Kevin Stein Jordan K. Weisman |
Primary writing | Cory Glaberson L. Ross Babcock III Kevin Stein Tara Gallagher |
Pages | 80 (rulebook) |
Cover Artwork | Steve Venters |
Illustrations | Jeff Laubenstein Todd F. Marsh Dana Knutson Steve Venters |
Publication information | |
Publisher | FASA |
Product code | 1611 |
First published | 1986 |
ISBN-10 | 0931787629 |
MSRP | $30.00 |
Content | |
Content | 150+ Full-Color playing pieces 300+ Organizational and recordkeeping pieces 64 plastic stands 2 22x34" full-color playing maps |
Era | Succession Wars era |
Description[edit]
Based on BattleTech, 2nd Edition, BattleForce is a BattleTech boardgame that is set on a larger scale. Instead of individual vehicles, players control lance-sized units; the map scale and timescale per turn was enlarged accordingly.
From the back cover[edit]
“ | As commander of a mixed-force regiment, your unit includes a number of BattleMechs, the most awesome weapon ever placed on a battlefield. You've also got every kind of tank, including tracked, wheeled and hovercraft. AeroSpace Fighters and DropShips make up your air support. Then, too, there are the troopers who will be the unsung heroes of your infantry.
You are up against a regiment of equal size. But that's all you know until you can get some recon units close enough to learn exactly what elements your foe has at his command and where they are. As the forces close, you start getting some information from the front lines and the news isn't good. A unit of enemy light 'Mechs and hover tanks have drawn off your assault lance, and are now calling in artillery on them. Meanwhile, your main force is getting smashed by the rest of your opponent's might. Looks like it's going to be a long day. BATTLEFORCE uses a unique type of playing piece that allows the use of limited military intelligence and playability to come together in one game. Three levels of information are available for each piece; whether it is a 'Mech, AeroSpace Fighter, or tank; whether a lance is recon, light, medium, etc.; and whether the piece represents green, regular, veteran, or elite experience level. This system recreates the fog of war, and calls for the intelligent use of your diverse forces. |
” |
Contents[edit]
- BATTLEFORCE
- Components
- Game Mapsheets
- GAME SET-UP
- PLAYING THE GAME
- Sequence of Play
- MOVEMENT
- Movement Points
- Movement Modes
- Special Movement Rules
- SIGHTING PHASE
- COMBAT
- Line-Of-Sight
- Range
- Attacking
- SPECIAL UNITS
- Air Lances
- DropShips
- Artillery
- USING VARIATION CHITS
- Bomb
- Recon +2 ESR
- Extra 'Mech
- Jump
- Firepower
- Armor Value
- ECM
- ACP
- CREATING LANCES AND REGIMENTS
- Creating 'Mech Lances
- Creating Infantry and Vehicle Lances
- Creating Air Lances
- Artillery and Other Special Lances
- Quick Lance Generation Method
- Designing a Regiment
- Statistical Data
- SCENARIOS
- Using the Scenarios
- Surprise Encounter
- The Steel Tip
- The Pounce
- Dedicated Duty
- No Profit in Dying
- Other Scenario Possibilities
- CAMPAIGN RULES
- Creating Battlegroups
- Strategic Map
- Campaign Set-up
- Sequence of Play
- REGIMENTAL ROSTERS
Notes[edit]
- BattleForce was succeeded by FASA's BattleForce 2 in 1997 and rebooted in 2009 by Catalyst Game Labs in their Strategic Operations rulebook. Alpha Strike, a successor, was released in 2013.