Difference between revisions of "BattleTech (Video Game)/Flashpoints"
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Introduced with the "BattleTech: Flashpoint Expansion Pack" DLC, '''Flashpoints''' are a series of stand-alone mini-campaigns for [[Harebrained Schemes]]'s [[BattleTech (Video Game)|''BattleTech'']] video game. In comparison to the procedurally generated stand-alone missions, Flashpoints are scripted narrative missions that are linked, often forcing consecutive deployments. Each successive DLC pack added additional Flashpoints, with those of "Heavy Metal" being closest to a single integrated story. | Introduced with the "BattleTech: Flashpoint Expansion Pack" DLC, '''Flashpoints''' are a series of stand-alone mini-campaigns for [[Harebrained Schemes]]'s [[BattleTech (Video Game)|''BattleTech'']] video game. In comparison to the procedurally generated stand-alone missions, Flashpoints are scripted narrative missions that are linked, often forcing consecutive deployments. Each successive DLC pack added additional Flashpoints, with those of "Heavy Metal" being closest to a single integrated story. | ||
− | Flashpoints were the primary means to provide the famous in-universe character cameos that were achieved stretch goals in the [[2015 BattleTech Video Game | + | Flashpoints were the primary means to provide the famous in-universe character cameos that were achieved stretch goals in the [[2015 BattleTech Video Game Crowdfunding Campaign|the game's crowdfunding campaign]]. |
Flashpoints are available in both the game's [[BattleTech (Video Game)/Restoration Campaign|Campaign]] and Career modes. In the game's story-based Campaign Mode, the Flashpoints appear after the final Campaign mission ("[[Showdown]]") has been completed, but in the story-less Career mode Flashpoints appear immediately on the star map after the players completes their first few contracts. | Flashpoints are available in both the game's [[BattleTech (Video Game)/Restoration Campaign|Campaign]] and Career modes. In the game's story-based Campaign Mode, the Flashpoints appear after the final Campaign mission ("[[Showdown]]") has been completed, but in the story-less Career mode Flashpoints appear immediately on the star map after the players completes their first few contracts. |
Revision as of 18:47, 11 October 2022
BattleTech (Video Game)/Flashpoints
Overview
Introduced with the "BattleTech: Flashpoint Expansion Pack" DLC, Flashpoints are a series of stand-alone mini-campaigns for Harebrained Schemes's BattleTech video game. In comparison to the procedurally generated stand-alone missions, Flashpoints are scripted narrative missions that are linked, often forcing consecutive deployments. Each successive DLC pack added additional Flashpoints, with those of "Heavy Metal" being closest to a single integrated story.
Flashpoints were the primary means to provide the famous in-universe character cameos that were achieved stretch goals in the the game's crowdfunding campaign.
Flashpoints are available in both the game's Campaign and Career modes. In the game's story-based Campaign Mode, the Flashpoints appear after the final Campaign mission ("Showdown") has been completed, but in the story-less Career mode Flashpoints appear immediately on the star map after the players completes their first few contracts.
BattleTech: Flashpoint
- "Bourbon & BattleMechs"
- "Criminal Minds"
- "Extracurricular Activities"
- "Headhunting"
- "Joint Venture"
- "Operation: Flattened Earth"
- "The Baying of Hounds"
- "The Defector"
- "The Long Hunt"
- "The Opportunist"
- "The Steel Beast"
- "Unwelcome Guests"
- "White Lies"
- "Davion Alliance"
- "Kurita Alliance"
- "Liao Alliance"
- "Marik Alliance"
- "Steiner Alliance"
BattleTech: Urban Warfare
- "A House Divided"
- "Double Agent"
- "Hearts and Minds"
- "One Man's Trash"
- "Prototype"
- "Red Hunt"
- "Siegebreaker"
- "Succession"
- "Tournament of Champions"
- "Yang Virtanen's Big Score"
BattleTech: Heavy Metal
- "Of Unknown Origin"
- "Supply & Demand"
- "Hunting Season"
- "Hourglass"
- "Standoff"