Difference between revisions of "Contract with Black Thorns (CCG - CommandersEdition)"
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| Structure = 4 | | Structure = 4 | ||
| Attack = 2 | | Attack = 2 | ||
− | | Text = {T}: Choose one of your Units and roll two dice. That | + | | Text = {T}: Choose one of your Units and roll two dice. That Unit gets additional attack equal to the first roll and additional armor equal to the second. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission. |
− | Unit gets additional attack equal to the first roll | + | |
− | and additional armor equal to the second. If that Unit | ||
− | receives 5 or more damage, scrap this card. Use this | ||
− | ability only during a mission. | ||
During your Repair/Reload phase, pay 1+2P; otherwise, | During your Repair/Reload phase, pay 1+2P; otherwise, | ||
tap this card and your opponent gains control of it. | tap this card and your opponent gains control of it. |
Latest revision as of 12:54, 30 May 2019
Rarity: Rare
Contract with Black Thorns | ||
2+6P | ||
Command - Mercenary - Unique - Inner Sphere | ||
{T}: Choose one of your Units and roll two dice. That Unit gets additional attack equal to the first roll and additional armor equal to the second. If that Unit receives 5 or more damage, scrap this card. Use this ability only during a mission.
During your Repair/Reload phase, pay 1+2P; otherwise, tap this card and your opponent gains control of it. | ||
2 / 4 | Illus: Janine Johnston © WotC. All Rights Reserved |
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