Difference between revisions of "Contract with Kell Hounds (CCG - Counterstrike)"

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| Structure = 4  
 
| Structure = 4  
 
| Attack = 2  
 
| Attack = 2  
| Text = {T}: One of your 'Mechs gets +3 attack and +4 armor.
+
| Text = {T}: One of your 'Mechs gets +3 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with [[Kell Hounds]].
Use this ability only during a mission. If that 'Mech
+
During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn.
receives 5 or more damage, scrap Contract with [[Kell
 
Hound]]s.
 
During your Repair/Reload phase, pay (1+2P) or tap
 
this card and choose an opponent; your opponent
 
gains control of this card at the end of your turn.
 
 
   
 
   
 
| Artist = Mike Raabe  
 
| Artist = Mike Raabe  
 
| Rarity = Rare  
 
| Rarity = Rare  
 
}}
 
}}

Latest revision as of 12:58, 2 February 2013

Rarity: Rare

Contract with Kell Hounds
3+6P Contract with Kell Hounds CCG Counterstrike.jpg
Command - Mercenary - Unique - Inner Sphere
{T}: One of your 'Mechs gets +3 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with Kell Hounds.

During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn.

2 / 4 Illus: Mike Raabe
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