Difference between revisions of "Contract with Kell Hounds (CCG - Counterstrike)"
m |
m |
||
(One intermediate revision by one other user not shown) | |||
Line 7: | Line 7: | ||
| Structure = 4 | | Structure = 4 | ||
| Attack = 2 | | Attack = 2 | ||
− | | Text = {T}: One of your 'Mechs gets +3 attack and +4 armor. | + | | Text = {T}: One of your 'Mechs gets +3 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with [[Kell Hounds]]. |
− | Use this ability only during a mission. If that 'Mech | + | During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn. |
− | receives 5 or more damage, scrap Contract with [[Kell | ||
− | |||
− | During your Repair/Reload phase, pay (1+2P) or tap | ||
− | this card and choose an opponent; your opponent | ||
− | gains control of this card at the end of your turn. | ||
| Artist = Mike Raabe | | Artist = Mike Raabe | ||
| Rarity = Rare | | Rarity = Rare | ||
}} | }} |
Latest revision as of 12:58, 2 February 2013
Rarity: Rare
Contract with Kell Hounds | ||
3+6P | ||
Command - Mercenary - Unique - Inner Sphere | ||
{T}: One of your 'Mechs gets +3 attack and +4 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap Contract with Kell Hounds.
During your Repair/Reload phase, pay (1+2P) or tap this card and choose an opponent; your opponent gains control of this card at the end of your turn. | ||
2 / 4 | Illus: Mike Raabe © WotC. All Rights Reserved |
2 |