Difference between revisions of "Davion High Command (CCG - CommandersEdition)"
m |
m |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
| Set = CommandersEdition | | Set = CommandersEdition | ||
| Cost = 1+3T | | Cost = 1+3T | ||
− | | Allegiance = Unique - Inner Sphere - Davion | + | | Allegiance = Unique - [[Inner Sphere]] - [[House Davion|Davion]] |
| Armor = 4 | | Armor = 4 | ||
| Structure = 2 | | Structure = 2 | ||
Line 10: | Line 10: | ||
{T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission. | {T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission. | ||
+ | |||
+ | {{quote|''With this inventive war machine watching the [[Clan]]s, your [[Victor Steiner-Davion|Victor]] is ripe for a reminder that he has other borders.''|Maskirovka: COP (Information Gathering) Report [5587-3058]}} | ||
| Artist = Steve White | | Artist = Steve White | ||
| Rarity = New Deck Card | | Rarity = New Deck Card | ||
}} | }} |
Latest revision as of 08:09, 27 August 2019
Rarity: New Deck Card
Davion High Command | ||||||||
1+3T | ||||||||
Command - Unique - Inner Sphere - Davion | ||||||||
When you activate this card, put three innovation counters on it. Put another innovation counter on it during each of your Untap phases.
{T}: Remove any number of innovation counters from Davion High Command to get that much initiative. Use this ability only during a mission.
| ||||||||
4 / 2 | Illus: Steve White © WotC. All Rights Reserved |
0 |