Difference between revisions of "FASA Studio"

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'''FASA Studio''' (formerly '''FASA Interactive''') was a [[video game developer]] that was spun off from the [[tabletop game]] company [[FASA Corporation]], founded in 1980 by Jordan Weisman and L. Ross Babcock. 
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{{otheruses|the (nonfictional) corporation|other uses|Fasa (disambiguation)}}
  
FASA Interactive (Previously known as FASA Interactive Technologies or FIT) was merged with Virtual World Entertainment to form Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT. The VWE component of VWEG was sold off. FASA Interactive then became a fully owned subsidiary of [[Microsoft Game Studios]], including a name change to match. As such, the company developed games exclusive to the [[Microsoft Windows|Windows]] and [[Xbox]] platforms. Its headquarters were located in [[Redmond, WA]], only a few miles from Microsoft Corporation's main campus.
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[[Image:FASA Studio.jpeg|right|180px]]
  
FASA was officially shutdown on September 12, [[2007]] with only the Community Manager and Technical Support Manager positions remaining active to support their games.<ref>{{cite news |first=MICHAEL |last=MCWHERTOR |url=http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php |title=Shadowrun Developer Shuts Down |publisher=Kotaku.com |date=2007-09-12 |accessdate=2007-09-13}}</ref> Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who is currently heading a new venture called [[Smith & Tinker]].<ref>[http://www.joystiq.com/2007/12/06/weisman-licenses-mechwarrior-shadowrun-crimson-skies-rights-ba/ Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices) - Joystiq<!-- Bot generated title -->]</ref>
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'''FASA Studio''' (formerly '''FASA Interactive Technologies Inc''') was a video game developer that was founded in 1995 by the tabletop game company [[FASA Corporation]], Spectrum HoloByte and Denny Thorley.
  
==Games developed by FASA Interactive==
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==Overview==
*''[[MechCommander]]'' - [[Personal computer|PC]] (1998)
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In 1996, FASA Interactive and [[Virtual World Entertainment]], another company created by FASA Corp founders [[Jordan Weisman]] and [[L. Ross Babcock]], became wholly-owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of [[Microsoft Game Studios]]. As such, the company developed games exclusive to the Windows and Xbox platforms. Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus.
*''[[MechWarrior 4: Vengeance]]'' - [[Personal computer|PC]] (2000)
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*''[[MechCommander 2]]'' - [[Personal computer|PC]] (2001)
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FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.<ref>[http://kotaku.com/gaming/breaking/shadowrun-developer-shuts-down-299338.php "Shadowrun Developer Shuts Down"]</ref> Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who is currently heading a venture called [[Smith & Tinker]].<ref>[http://www.joystiq.com/2007/12/06/weisman-licenses-mechwarrior-shadowrun-crimson-skies-rights-ba/ "Weisman licenses MechWarrior, Shadowrun, Crimson Skies rights back from MS (internet finally notices)"]</ref>
*''[[MechWarrior 4: Mercenaries]]'' - [[Personal computer|PC]] (2002)
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*''[[Crimson Skies: High Road to Revenge]]'' - [[Xbox]] (2003)
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==Games developed==
*''[[Shadowrun (2007 video game)|Shadowrun]]'' - [[Personal computer|PC]], [[Xbox 360]] (2007)
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*''[[MechCommander (Video Game)|MechCommander]]'' PC (1998)
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*''[[MechWarrior 4: Vengeance]]'' PC (2000)
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*''[[MechCommander 2]]'' PC (2001)
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*''[[MechWarrior 4: Mercenaries]]'' – PC (2002)
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*''[[MechAssault]]'' – Xbox (2002)
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*''Crimson Skies: High Road to Revenge'' Xbox (2003)
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*''[[MechAssault 2: Lone Wolf]]'' – Xbox (2004)
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*''Shadowrun'' PC, Xbox 360 (2007)
  
 
==References==
 
==References==
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*[http://www.fasastudio.com/ FASA Studios]
 
*[http://www.fasastudio.com/ FASA Studios]
  
{{Microsoft}}
 
 
[[Category:Video game companies of the United States]]
 
[[Category:Companies established in 1980]]
 
[[Category:First-party video game developers]]
 
[[Category:Microsoft subsidiaries]]
 
[[Category:Video game developers]]
 
[[Category:Defunct video game companies]]
 
[[Category:Companies disestablished in 2007]]
 
  
{{US-videogame-company-stub}}
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[[Category: Game Publisher]]
  
[[pl:FASA Interactive]]
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{{wikipedia}}
[[sk:FASA Studio]]
 

Latest revision as of 10:46, 6 April 2022

This article is about the (nonfictional) corporation. For other uses, see Fasa (disambiguation).


FASA Studio.jpeg

FASA Studio (formerly FASA Interactive Technologies Inc) was a video game developer that was founded in 1995 by the tabletop game company FASA Corporation, Spectrum HoloByte and Denny Thorley.

Overview[edit]

In 1996, FASA Interactive and Virtual World Entertainment, another company created by FASA Corp founders Jordan Weisman and L. Ross Babcock, became wholly-owned subsidiaries of Virtual World Entertainment Group (VWEG). In 1999, Microsoft Corporation purchased VWEG to acquire the talent at FIT and the intellectual properties of FASA Corp. The VWE component of VWEG was sold to a group headed by VWEG's former CFO, James Garbarini. FASA Interactive then became a FASA Studio, a component of Microsoft Game Studios. As such, the company developed games exclusive to the Windows and Xbox platforms. Its headquarters were located in Redmond, Washington, only a few miles from Microsoft Corporation's main campus.

FASA was officially shut down on September 12, 2007 with only the Community Manager and Technical Support Manager positions remaining active to support their games.[1] Microsoft subsequently licensed the rights to produce electronic adaptations of FASA games back to Weisman, who is currently heading a venture called Smith & Tinker.[2]

Games developed[edit]

References[edit]

External links[edit]


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