Difference between revisions of "Flak"
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− | ==Description== | + | == Description == |
− | Developed by the [[Terran Hegemony]] around [[2310]]<ref>''Tactical Operations, p. 352 | + | Developed by the [[Terran Hegemony]] around [[2310]]<ref name="TOp352">''Tactical Operations'', p. 352, "Flak Autocannon Ammo"</ref>, '''Flak''' autocannon rounds are designed to be used in anti-aircraft units like the ''[[Rifleman]]'' or ''[[Partisan]]'' tank. This ammunition uses proximity charges to detonate in mid-air. While potent against fast-moving targets susceptible to foreign object damage (FOD), flak ammo is less effective against slower-moving targets on the ground because the charges scatter their shrapnel too far and too quickly to benefit from the target’s mobility. |
− | However, the fragments generated by flak ammunition are too small to inflict significant damage on other combat units; it is partly the motion of the VTOL or fighter through the flak cloud that helps inflict the damage. The ineffectiveness against non-flying armored units is the reason why this type of ammunition is quite unpopular on today’s battlefield. | + | However, the fragments generated by flak ammunition are too small to inflict significant damage on other combat units; it is partly the motion of the VTOL or fighter through the flak cloud that helps inflict the damage. The ineffectiveness against non-flying armored units is the reason why this type of ammunition is quite unpopular on today’s battlefield.<ref name="TOp352"/> |
− | ==Rules== | + | == Rules == |
<div class="gamerules"> | <div class="gamerules"> | ||
− | ===Game Rules=== | + | === Game Rules === |
− | Flak ammo only inflicts half the normal damage on all targets except moving VTOLs and Fighters (AeroSpace and Conventional), WiGEs and conventional infantry.<ref | + | Flak ammo only inflicts half the normal damage on all targets except moving VTOLs and Fighters (AeroSpace and Conventional), WiGEs and conventional infantry.<ref name="TOp352"/> Used in attacks against moving VTOLs, Fighters and WiGEs, Flak ammunition confers a -2 to-hit modifier.<ref name="TWp114">''Total Warfare'', p. 114, "Special ammunition, type F."</ref> |
</div> | </div> | ||
− | ==References== | + | == References == |
<references/> | <references/> | ||
− | ==Bibliography== | + | == Bibliography == |
− | *''[[Tactical Operations]]'' | + | * ''[[Tactical Operations]]'' |
− | *''[[Total Warfare]]'' | + | * ''[[Total Warfare]]'' |
[[Category:Technology]] | [[Category:Technology]] | ||
[[Category:Advanced Technology]] | [[Category:Advanced Technology]] | ||
[[Category:Special Munitions]] | [[Category:Special Munitions]] |
Revision as of 15:16, 20 April 2016
Description
Developed by the Terran Hegemony around 2310[1], Flak autocannon rounds are designed to be used in anti-aircraft units like the Rifleman or Partisan tank. This ammunition uses proximity charges to detonate in mid-air. While potent against fast-moving targets susceptible to foreign object damage (FOD), flak ammo is less effective against slower-moving targets on the ground because the charges scatter their shrapnel too far and too quickly to benefit from the target’s mobility.
However, the fragments generated by flak ammunition are too small to inflict significant damage on other combat units; it is partly the motion of the VTOL or fighter through the flak cloud that helps inflict the damage. The ineffectiveness against non-flying armored units is the reason why this type of ammunition is quite unpopular on today’s battlefield.[1]
Rules
Game Rules
Flak ammo only inflicts half the normal damage on all targets except moving VTOLs and Fighters (AeroSpace and Conventional), WiGEs and conventional infantry.[1] Used in attacks against moving VTOLs, Fighters and WiGEs, Flak ammunition confers a -2 to-hit modifier.[2]