Difference between revisions of "Headhunter Missile"

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Supposedly developed during the reign of [[First Lord]] [[Jonathan Cameron]], the '''Headhunter Missile''' was a potentially fictitious missile developed by the [[Star League]], specifically for achieving "head shots" against opponents.
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Among the [[Star League]]'s most famous military [[lostech]] devices, the '''Headhunter Missile''', or HHM, was a missile developed specifically for achieving "head shots" against opponents. Purportedly, it was a special ammunition for [[Long-Range Missile Launcher]]s as well as [[Short-Range Missile Launcher]]s of all sizes.<ref name=ERA>''Era Report: 2750'', p. 28</ref>
  
 
==Overview==
 
==Overview==
One of the more mysterious advances reportedly emerging from First Lord Jonathan's paranoia fueled military renaissance initiated in the final decade of the [[27th Century]], at least when compared to the [[Caspar]] drones, the Headhunter missiles were reported the ultimately [[MechWarrior (pilot)|MechWarrior]]-killer weapon, developed along side the prototype [[Snub-Nose PPC]] for the [[Star League Defense Force]]'s [[Royal Command]]s. <ref name=TSL-61>''The Star League'', p. 61 "History - Peace and Prosperity - Military Renaissance"</ref> Beyond anecdotal evidence (much of which may wildly exaggerate the weapon's capability), the only potential proof of the missile's existence is an authenticated [[BattleROM]] recording of a firing range test.  In the footage, an unknown missile launcher is seen firing individual missiles which consistently achieve a high rate of head shots against a variety of opponents.<ref name=ERA>''Era Report: 2750'', p. 28</ref>
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One of the more mysterious advances reportedly emerging from [[First Lord]] [[Jonathan Cameron]]'s paranoia-fueled military renaissance initiated in the final decade of the [[27th Century]], at least when compared to the [[Caspar]] drones, the Headhunter missiles were reportedly the ultimately [[MechWarrior (pilot)|MechWarrior]]-killer weapon, developed alongside the prototype [[Snub-Nose PPC]] for the [[Star League Defense Force]]'s [[Royal Command]]s.<ref name=TSL-61>''The Star League'', p. 61 "History - Peace and Prosperity - Military Renaissance"</ref>
  
Exactly how the Headhunter Missile system would have worked is unknown, with many different theories proposed and rejected.  Active homing guidance would have suffered from [[ECM]] jamming while teleoperation would be subject to time-to-target limitations.  The most plausible explanation was that the system used a type of [[w:Beam riding|beam riding]] method which combined aspects of an advanced targeting computer with [[Streak]] fire control systems. However, the two technologies were incompatible in the [[31st century]], so it is unknown how the Star League would have overcome this obstacle.<ref name=ERA/>
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Beyond anecdotal evidence, much of which seems to wildly exaggerate the weapon's capability, authenticated [[BattleROM]] recording of a firing range test show an unknown [[Star League era]] missile system scoring a high rate of head shots against a variety of targets. However, this system was only observed to fire a single missile.<ref name=ERA/>
  
Allegedly, these missiles were also fitted with [[Tandem-Charge Warhead]]s and could be fired from both [[SRM]] and [[LRM]] launchers.<ref name=ERA/>
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Exactly how the Headhunter Missile system worked is unknown, with many different theories proposed and rejected. Active homing guidance would have suffered from [[ECM]] jamming while teleoperation would be subject to time-to-target limitations. The most plausible explanation seems to be that the system used a type of [[w:Beam riding|beam riding]] method which combined aspects of an advanced targeting computer with [[Streak]] fire control systems. However, the two technologies are considered largely incompatible in the [[31st century]], and it is unknown how the Star League would have overcome this obstacle. It is also assumed the missile had [[Tandem-Charge Warhead]]s.<ref name=ERA/>
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==Starfire Missiles==
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In [[3028]], just before the breakout of the [[Fourth Succession War]], a small detachment of [[Hansen's Roughriders]] was sent with a dig team to recover the contents of SLD 601, a forgotten [[SLDF]] depot on [[Rosetta]], a moon the [[periphery]]. The depot was found to contain thousands of intact HHM Starfire Mark 2500 missiles in crates marked M-2500, "the lost Holy Grail of military technology" which the commander felt would "change the course of modern warfare." However, in the face of armed resistance from local forces with [[Pegasus]] hovertanks they eventually had to retreat empty-handed when a local environmental phenomenon flooded the dig site with liquid sulphur. In the aftermath, they wondered if the locals had maybe used Headhunter Missiles, as one Roughrider [['Mech]] had suffered an exceptionally lucky hit to its cockpit from a missile salvo during the fight.<ref>''Starfire'' (in: ''25 Years of Art and Fiction'', pp. 47-57)</ref>
  
 
==References==
 
==References==
 
<references />
 
<references />
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==Bibliography==
 
==Bibliography==
*''[[Technical Readout: 2750]]''
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*''[[Era Report: 2750]]''
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*''[[Starfire (short story)]]'', in: ''[[BattleTech: 25 Years of Art and Fiction]]''
 
*''[[The Star League]]''
 
*''[[The Star League]]''
  
 
[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Missile Weapons]]
 
[[Category:Missile Weapons]]

Revision as of 05:47, 3 April 2016

Among the Star League's most famous military lostech devices, the Headhunter Missile, or HHM, was a missile developed specifically for achieving "head shots" against opponents. Purportedly, it was a special ammunition for Long-Range Missile Launchers as well as Short-Range Missile Launchers of all sizes.[1]

Overview

One of the more mysterious advances reportedly emerging from First Lord Jonathan Cameron's paranoia-fueled military renaissance initiated in the final decade of the 27th Century, at least when compared to the Caspar drones, the Headhunter missiles were reportedly the ultimately MechWarrior-killer weapon, developed alongside the prototype Snub-Nose PPC for the Star League Defense Force's Royal Commands.[2]

Beyond anecdotal evidence, much of which seems to wildly exaggerate the weapon's capability, authenticated BattleROM recording of a firing range test show an unknown Star League era missile system scoring a high rate of head shots against a variety of targets. However, this system was only observed to fire a single missile.[1]

Exactly how the Headhunter Missile system worked is unknown, with many different theories proposed and rejected. Active homing guidance would have suffered from ECM jamming while teleoperation would be subject to time-to-target limitations. The most plausible explanation seems to be that the system used a type of beam riding method which combined aspects of an advanced targeting computer with Streak fire control systems. However, the two technologies are considered largely incompatible in the 31st century, and it is unknown how the Star League would have overcome this obstacle. It is also assumed the missile had Tandem-Charge Warheads.[1]

Starfire Missiles

In 3028, just before the breakout of the Fourth Succession War, a small detachment of Hansen's Roughriders was sent with a dig team to recover the contents of SLD 601, a forgotten SLDF depot on Rosetta, a moon the periphery. The depot was found to contain thousands of intact HHM Starfire Mark 2500 missiles in crates marked M-2500, "the lost Holy Grail of military technology" which the commander felt would "change the course of modern warfare." However, in the face of armed resistance from local forces with Pegasus hovertanks they eventually had to retreat empty-handed when a local environmental phenomenon flooded the dig site with liquid sulphur. In the aftermath, they wondered if the locals had maybe used Headhunter Missiles, as one Roughrider 'Mech had suffered an exceptionally lucky hit to its cockpit from a missile salvo during the fight.[3]

References

  1. 1.0 1.1 1.2 Era Report: 2750, p. 28
  2. The Star League, p. 61 "History - Peace and Prosperity - Military Renaissance"
  3. Starfire (in: 25 Years of Art and Fiction, pp. 47-57)

Bibliography