Difference between revisions of "Lance (weapon)"
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The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref> | The [[BattleMech]] '''Lance''' is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.<ref>''Tactical Operations'', p. 290</ref> | ||
− | Though initially used in the [[Solaris Games]], put into production 3064.<ref>''Tactical Operations'', p. 290 - Introduction Date & Basic fluff</ref> | + | Though initially used in the [[Solaris Games]], it was put into full production as of 3064.<ref>''Tactical Operations'', p. 290 - Introduction Date & Basic fluff</ref> |
==Rules== | ==Rules== |
Revision as of 14:49, 25 March 2022
Description
The BattleMech Lance is a special melee weapon designed to pierce armor plating. Unlike the medieval weapon of the same name, the Lance is a long, thin spike that juts out from a 'Mech's arm; it is not a large spear-like weapon carried in the hand. In combat the Lance pierces the armor plating of an enemy unit, possibly damaging or destroying internal systems.[1]
Though initially used in the Solaris Games, it was put into full production as of 3064.[2]
Rules
Game Rules
In game terms, the Lance can be mounted by BattleMechs and IndustrialMechs in the arms. Each arm can carry one Lance. The Lance requires a single critical slot and weighs one ton for every twenty tons the 'Mech weighs. It attacks with a +1 penalty, and inflicts one point of damage for every five tons the 'Mech weighs. In addition, if armor remains after a Lance attack, the attacker should roll 2D6. On 10+ a single point of damage is applied to the internal structure. Roll for a critical hit at a -2 modifier. A Lance that hits an unarmored location has the usual chance for inflicting critical hits.[3]
A Lance's battle value is equal to the damage it inflicts.[4]
References
- Mappack: Solaris VII pp. 57-58
Bibliography
- Mappack: Solaris VII (Sourcebook)
- Tactical Operations