MechCommander (Video Game)/Vehicles


Vehicle Stats

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Cleanup tagged articles without a reason field Data by Jim Skinner

Key

  • Arm = number of armor points
  • Alpha = total damage of all weapons fired simultaneously (only applies with default loadout)
  • Power = total damage per minute (only applies with default loadout)
  • Effic = power divided by total weapons weight [Power/Weap] (only applies with default loadout)

Data by Jim Skinner.

Name Mass Speed Arm Alpha Power Effic Cost Weapons / Equipment Main Purpose
Savannah Master 5 t 21 15 ? ? ? 1000 Small Laser Scout
Swiftwind 5 t 21 25 - - - 1000 Vehicle Sensor Scout
Pegasus 15 t 21 50 3 45 5 3100 3 SRM Packs, Vehicle Sensor Scout
Harasser 25 t 18 50 4 60 5 3040 4 SRM Packs Light Attack
J. Edgar 25 t 18 50 2 68.6 8.575 4500 2 Clan Pulse Lasers Light Attack
Refit Truck 35 t 18 50 - - - 4500 None Resupply and Repair
Saracen 35 t 18 50 2 60 3.158 3920 2 Light Autocannons Lgt. Direct Fire Supp
Striker 35 t 15 75 15 90 4.5 10200 5 LRM Racks Lgt. Indirect Fire Supp
Minelayer 40 t 18 75 - - - 9000 Minelayer Minelaying
Minesweeper 40 t 18 100 - - - 4000 Minesweeper Mine Clearing
Condor 50 t 15 75 2.5 75 6.818 9410 Clan Large Pulse Laser Light Defense
LRM Carrier 60 t 15 50 21 126 4.5 13420 7 LRM Racks Med. Indirect Fire Supp
SRM Carrier 60 t 18 25 6 90 5 3210 6 SRM Packs Light Attack
Rommel 65 t 12 100 12 144 4.645 15700 2 Autocannons Medium Defense
Bulldog 65 t 12 100 15 120 6.154 12590 Heavy Autocannon Medium Defense
Von Luckner 75 t 12 100 8.5 120 4.615 18260 Gauss Rifle, Light Autocannon Med. Direct Fire Sup.
Shrek 80 t 9 125 18.75 150 5.172 30660 Clan ER-PPC, ER-PPC Med. Direct Fire Sup.