I am not sure what came first for me, MechWarrior 2: 31st Century Combat Video Game or the BattleTech: The Animated Series, at this point I had no idea how important this universe I had just stumbled across would become. MechWarrior 2: Mercenaries came next and then a gap for a couple of years and then I found Technical Readout: 3050 Revised in my local comic shop (circa '98). At this point I realized that this universe was a tabletop game for the first time!
In the greatest of ironys I found sourcing BattleTech books in the UK a slow and expensive process using my local (not very friendly) comic shop that was unknown to me situated 5 minutes walk from Ral Parthas european headquarters. MechCommander 2 and MechWarrior 4: Mercenaries kept the torch burning until MechWarrior: Dark Age came out in 2003 and for the first time ever getting physical product became easy.
I have been knocking around Sarna since Feb 2007 and finally after initially struggling to make sense of the universe I was happy to find a place that has everything.
In the time since I was promoted to Admin in November 2019 having contributed about 30,000 edits to the wiki, backed the 2018 Video Game and the BattleTech: Clan Invasion and still have hopes of playing an actual game of BattleTech one day.
After accusing Catalyst Game Labs of mismanaging the IP in the wake of the collapse of BattleCorps in 2016 and release of the extremely shoddy Technical Readout: Succession Wars in 2017, I am incredibly happy to see that in 2019 CGL have not only reversed direction but seem to be pushing BT back towards greatness.
Let the good times roll.
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