Difference between revisions of "MechCommander - Prima's Official Strategy Guide"
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==Summary== | ==Summary== | ||
'''''MechCommander - Prima's Official Strategy Guide''''' is a guide book for Microprose's 1998 computer game [[MechCommander (Video Game)|MechCommander]] set in the [[BattleTech]] universe. It provides information on the game mechanics, tips and strategies to completing the game. Chapter 5 provides ''[[Technical Readout]]'' style information on the [['Mechs]] that can be purchased. Chapters 6 and 7 give a walkthrough of the missions and how to complete them. | '''''MechCommander - Prima's Official Strategy Guide''''' is a guide book for Microprose's 1998 computer game [[MechCommander (Video Game)|MechCommander]] set in the [[BattleTech]] universe. It provides information on the game mechanics, tips and strategies to completing the game. Chapter 5 provides ''[[Technical Readout]]'' style information on the [['Mechs]] that can be purchased. Chapters 6 and 7 give a walkthrough of the missions and how to complete them. | ||
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+ | ==Canonicity== | ||
+ | Like the computer game for which it is a supplement product, this book was produced under a valid license yet does not meet the criteria for [[canon]]. Its contributions to the BattleTech universe must thus be considered [[apocryphal]]. | ||
==From the back cover== | ==From the back cover== |
Revision as of 07:58, 11 April 2018
Apocryphal This article's subject is only mentioned in apocryphal sources, i.e. official BattleTech products which are not clearly Non-canon but do not meet the current Canon criteria either. For more information, check the Canonicity section. |
MechCommander - Prima's Official Strategy Guide | |
---|---|
Product information | |
Type | Strategy Guide |
Author | Joe Grant Bell |
Pages | 222 |
Publication information | |
Publisher | Prima Publishing |
First published | 1998 |
ISBN-13 | 0-7615-0556-3 |
MSRP | $19.99 |
Content | |
Era | Clan Invasion era |
Timeline | 3059 |
Summary
MechCommander - Prima's Official Strategy Guide is a guide book for Microprose's 1998 computer game MechCommander set in the BattleTech universe. It provides information on the game mechanics, tips and strategies to completing the game. Chapter 5 provides Technical Readout style information on the 'Mechs that can be purchased. Chapters 6 and 7 give a walkthrough of the missions and how to complete them.
Canonicity
Like the computer game for which it is a supplement product, this book was produced under a valid license yet does not meet the criteria for canon. Its contributions to the BattleTech universe must thus be considered apocryphal.
From the back cover
“ | You may have made it to Khan of your Clan in MechWarrior 2, but an even bigger challenge awaits in this new "prequel" from the BattleTech Universe. Combat-hardened pilots like you must cast aside loyalty and honor in your quest for money, power and fame. | ” |
Contents
- Table of Contents
- Foreword by Jordan Weisman
- Introduction
- Chapter 1 - Essentials of 'Mech Command
- Weapons & Equipment
- 'Mech
- Vehicle & Emplaced Defences
- Tactics & Techniques
- Mission Walkthroughs
- Multiplayer
- Appendix
- Chapter 2 - Weapons and Equipment
- Inner Sphere Weapons
- Energy Weapons
- Projectile Weapons
- Clan Weapons
- Energy Weapons
- Projectile Weapons
- Miscellaneous Equipment
- Sensors
- Other Equipment
- Weapon Availability
- Comparisons
- Inner Sphere Weapons
- Chapter 3 - The BattleMech Roster
- Inner Sphere BattleMechs
- Clan 'Mechs
- Chapter 4 - Vehicles and Emplaced Defenses
- Vehicle Roster
- Vehicles Available from Battalion
- Other Enemy Vehicles
- Emplaced Defenses
- Automated Turrets
- Vehicle and Non-'Mech in Summary
- Vehicle Roster
- Chapter 5 - Tactics and Techniques
- Chapter 6 - Operation 1: Beachhead
- Chapter 7 - Operation 2: Skyhook
- Chapter 8 - Operation 3: Vanguard
- Chapter 9 - Operation 4: Lynchpin
- Chapter 10 - Operation 5: Cutthroat
- Chapter 11 - Multiplayer MechCommander Tips
- Appendix Interview
- Interview with Denny Thorley