Difference between revisions of "MechCommander 2/Equipment"
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==Energy Weapons== | ==Energy Weapons== | ||
− | === | + | ===Small Laser=== |
− | ===Clan=== | + | {| class="wikitable" border="1"; style=text-align:center; |
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 1 | ||
+ | | 0.5 | ||
+ | | 1 | ||
+ | | 80 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | 432 | ||
+ | |} | ||
+ | |||
+ | ===Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 3 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 4.2 | ||
+ | | N/A | ||
+ | | 1700 | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 3 | ||
+ | | 1.5 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 955 | ||
+ | |} | ||
+ | |||
+ | ===Large Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 8 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 3800 | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 8 | ||
+ | | 3.2 | ||
+ | | 40 | ||
+ | | 220 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 3358 | ||
+ | |} | ||
+ | |||
+ | ===Small ER Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 2 | ||
+ | | 0.7 | ||
+ | | 1 | ||
+ | | 100 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 3 | ||
+ | | N/A | ||
+ | | 698 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 3 | ||
+ | | N/A | ||
+ | | 828 | ||
+ | |} | ||
+ | |||
+ | ===ER Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 5 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 4.2 | ||
+ | | N/A | ||
+ | | 3000 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 5 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 3.3 | ||
+ | | N/A | ||
+ | | 4500 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 5 | ||
+ | | 1.6 | ||
+ | | 1 | ||
+ | | 210 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 1136 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 5 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 230 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 1499 | ||
+ | |} | ||
+ | |||
+ | ===Large ER Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 12 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 5300 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 12 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | 7700 | ||
+ | |} | ||
==Missile Weapons== | ==Missile Weapons== |
Revision as of 18:55, 17 August 2014
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This article was last edited by Raven 2C (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Contents
- 1 Ballistic Weapons
- 1.1 Light Autocannon
- 1.2 Autocannon
- 1.3 Heavy Autocannon
- 1.4 Light LBX Autocannon
- 1.5 LBX Autocannon
- 1.6 Heavy LBX Autocannon
- 1.7 Light Ultra Autocannon
- 1.8 Ultra Autocannon
- 1.9 Heavy Ultra Autocannon
- 1.10 Dropship Ultra Autocannon
- 1.11 Dropship Heavy Ultra Autocannon
- 1.12 Light Gauss Rifle
- 1.13 Gauss Rifle
- 1.14 Heavy Gauss Rifle
- 1.15 Dropship Gauss Cannon
- 1.16 Long Tom
- 1.17 Machine Gun
- 1.18 Heavy Machine Gun
- 1.19 Machine Gun Array
- 1.20 Rail Gun
- 2 Energy Weapons
- 3 Missile Weapons
- 4 Electronics
Ballistic Weapons
Light Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | Inner Sphere | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | Inner Sphere | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
Light LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 1 | 1.2 | 20 | 350 | 12 | 2 x 1 | 1.75 | 90 | 1800 |
LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Innere Sphere | 2 | 5 | 20 | 210 | 16 | 2 x 2 | 4 | 40 | 4251 |
Clan | 2 | 5.6 | 20 | 210 | 16 | 2 x 2 | 4 | 45 | 5102 |
Heavy LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 6 | 12 | 1 | 120 | 16 | 2 x 3 | 6 | 20 | 11353 |
Light Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
Clan | 1 | 2 | N/A | Long | 8 | 2 x 2 | 1.8 | 125 | 7500 | |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Clan | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.07 | 80 | 1944 |
Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
Clan | 3 | 6 | N/A | Medium | 12 | 2 x 3 | 3.52 | 64 | 10200 | |
MCO | Inner Sphere | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Clan | 4 | 0.8 | 20 | 210 | 12 | 2 x 2 | 3 | 40 | 5815 |
Heavy Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
Clan | 8 | 12 | N/A | Short | 16 | 2 x 4 | 3.7 | 61 | 14200 | |
MCO | Inner Sphere | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Clan | 8 | 12 | 1 | 120 | 16 | 2 x 3 | 4 | 15 | 10368 |
Dropship Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 10 | 50 | 300 | 12 | 2 x 2 | 3 | 100 | 105815 |
Dropship Heavy Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 20 | 1 | 150 | 16 | 2 x 3 | 4 | 50 | 510368 |
Light Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | Inner Sphere | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
Clan | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 | |
MCO | Inner Sphere | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Clan | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |
Heavy Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Dropship Gauss Cannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 15 | 140 | 500 | 16 | 2 x 3 | 5 | 50 | 105385 |
Clan | 100 | 17 | 130 | 500 | 16 | 2 x 3 | 5 | 50 | 108797 |
Long Tom
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 20 | 15 | N/A | Long | 24 | 2 x 5 | 7.14 | 50 | 29300 |
MCO | Inner Sphere | 20 | 15 | 50 | 500 | 24 | 2 x 4 | 7.5 | 15 | 16893 |
Machine Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 0 | 0.3 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Heavy Machine Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 0 | 0.5 | 1 | 100 | 2 | 1 x 1 | 1 | 500 | 772 |
Machine Gun Array
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | Inner Sphere | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Rail Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 20 | 80 | 400 | 25 | 2 x 4 | 10 | 8 | 32430 |
Energy Weapons
Small Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 0.5 | 1 | 80 | 2 | 1 x 1 | 4 | N/A | 432 |
Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 3 | 2.5 | N/A | Short | 2 | 1 x 1 | 4.2 | N/A | 1700 |
MCO | Inner Sphere | 3 | 1.5 | 1 | 120 | 2 | 1 x 1 | 5 | N/A | 955 |
Large Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 8 | 4 | N/A | Medium | 4 | 1 x 2 | 5 | N/A | 3800 |
MCO | Inner Sphere | 8 | 3.2 | 40 | 220 | 4 | 1 x 2 | 5 | N/A | 3358 |
Small ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 0.7 | 1 | 100 | 2 | 1 x 1 | 3 | N/A | 698 |
Clan | 2 | 1 | 1 | 120 | 2 | 1 x 1 | 3 | N/A | 828 |
ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 4.2 | N/A | 3000 |
Clan | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 3.3 | N/A | 4500 | |
MCO | Inner Sphere | 5 | 1.6 | 1 | 210 | 2 | 1 x 1 | 5 | N/A | 1136 |
Clan | 5 | 2 | 1 | 230 | 2 | 1 x 1 | 5 | N/A | 1499 |
Large ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 12 | 4 | N/A | Long | 4 | 1 x 2 | 5 | N/A | 5300 |
Clan | 12 | 4 | N/A | Long | 4 | 1 x 2 | 4 | N/A | 7700 |