Difference between revisions of "MechWarrior: The BattleTech Role Playing Game"

(added "From the back cover"; formatting; cleanup)
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{{InfoBoxBook
 
{{InfoBoxBook
 
| image = Mechwarrior rpg.jpg
 
| image = Mechwarrior rpg.jpg
| name = MechWarrior
+
| name = MechWarrior: The BattleTech Role-Playing Game <br /> (First Edition)
| publisher = FASA
+
| product development =
 +
| primary writing = [[Richard K. Meyer]] <br /> [[Walter H. Hunt]] <br /> [[Evan Jamieson]] <br /> [[L. Ross Babcock III]] <br /> [[Kevin Stein]] <br /> [[Jordan K. Weisman]]
 +
| cover =
 +
| illustrations = [[Jim Holloway]] <br /> [[David R. Deitrick]] <br /> [[Jeff Laubenstein]] <br /> [[Todd F. Marsh]] <br /> [[Dana Knutson]] <br /> [[Steve Venters]]
 +
| type = Rule Book
 +
| publisher = [[FASA]]
 
| year = 1986
 
| year = 1986
| production code = 1607
 
| ISBN = 0-931787-58-0
 
| MSRP = 12.00
 
| type = RPG
 
| primary writing =
 
*[[Richard K. Meyer]]
 
*[[Walter H. Hunt]]
 
*[[Evan Jamieson]]
 
*[[L. Ross Babcock III]]
 
*[[Kevin Stein]]
 
*[[Jordan Weisman|Jordan K. Weisman]]
 
| product development = ???
 
| illustrations =
 
*[[Jim Holloway]]
 
*[[David R. Deitrick]]
 
*[[Jeff Laubenstein]]
 
*[[Todd F. Marsh]]
 
*[[Dana Knutson]]
 
*[[Steve Venters]]
 
| additional writing =
 
*[[Patrick Larkin]]
 
*[[William H. Keith, Jr.]]
 
*[[David Boyle]]
 
*[[D. Brad Frazee]]
 
*[[Lisa M. Hunt]]
 
 
| pages = 145
 
| pages = 145
 +
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=208 1607]
 +
| ISBN = 0931787580
 
}}
 
}}
  
 +
==Description==
 +
'''''MechWarrior: The BattleTech Role-Playing Game''''' was the first iteration of the [[MechWarrior (RPG)|MechWarrior RPG series]]. The system is geared towards integration and expansion of the [[board game|tabletop game]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the [[BattleTech]] storyline, including descriptions of each of the [[Successor States]] and [[ComStar]], space travel and [[Inner Sphere]] economics circa [[3025]].
 +
 +
==From the back cover==
 +
{{quote|''Ten thousand years of organized warfare have culminated in that fabrication of arms and armor, of mobility and strength, called the [[BattleMech]].''
 +
 +
''The typical 'Mech stands 10 to 12 meters tall. Vaguely humanoid, it is an armored giant of myth and legend come to life. The lightest weigh 20-tons, the heaviest 75-tons or more. Even the smallest 'Mech bristles with [[laser]]s, [[PPC|particle cannon]]s, [[LRM|long]]- and [[SRM|short-range missile launchers]], [[autocannon]]s, or machine guns which make it striding, thundering death for any unarmored army silly enough to stand and fight.''
 +
 +
MechWarrior ''includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided.''
  
==Description==
+
''Also included is substantial background information on [[MechWarrior (pilot)|MechWarrior]]s and their 'Mechs and on the [[Successor States]] and their endless wars. Descriptions of each major house, its leaders, major planets, and its best regular and mercenary 'Mech units provide the beginnings of endless adventures and campaigns.''
'''''MechWarrior - The Battletech Role-Playing Game''''' was the first iteration of the [[MechWarrior (RPG)|MechWarrior RPG series]]. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and [[ComStar]], space travel and Inner Spehere economics circa [[3025]].
+
 
 +
''There are also enough facts and figures to run a [[mercenary unit]], including extensive mission tables and random encounter events. The information on titles and nobility&mdash;the goal of every MechWarrior&mdash;describes land holdings and, more importantly, annual revenues collected by typical holdings.''
 +
 
 +
''The most spectacular section of ''MechWarrior'' is the 16-page full-color section illustrating some of the uniforms and equipment used by major houses and mercenary units.''}}
  
 
==Contents==
 
==Contents==
*'''A History of Human Space'''
+
* A History of Human Space
:Prelude (2001-2100)
+
** Prelude ([[2001]] &ndash; [[2100]])
:Exodus (2102-2313)
+
** [[Exodus (2242)|Exodus]] ([[2102]] &ndash; [[2313]])
:Consolidation (2314-2398)
+
** Consolidation ([[2314]] &ndash; [[2398]])
:The Age of War (2398-2550)
+
** The [[Age of War]] ([[2398]] &ndash; [[2550]])
:Imperium and Reunification (2551-2600)
+
** Imperium and Reunification ([[2551]] &ndash; [[2600]])
:The Good Years (2601-2750)
+
** The [[Good Years]] ([[2601]] &ndash; [[2750]])
:Crisis and Civil War (2751-2784)
+
** Crisis and [[Amaris Coup|Civil War]] ([[2751]] &ndash; [[2784]])
:The Succession Wars (2785-Present)
+
** The Succession Wars ([[2785]] &ndash; present)
*'''Creating MechWarrior Characters'''
+
 
:Planning a Mech Unit
+
* Creating MechWarrior Characters
:Designing MechWarrior Characters
+
** Planning a 'Mech Unit
:Skill Areas
+
** Designing [[MechWarrior (RPG)|MechWarrior]] Characters
*'''Other Character Types'''
+
** Skill Areas
:Techs
+
 
:Aerospace Fighter Pilots
+
* Other Character Types
:Scouts
+
** Techs
:NPCs
+
** Aerospace Fighter Pilots
:Experience Points and Character Advancement
+
** Scouts
*'''Creating a 'Mech Unit'''
+
** NPCs
:Determine Unit Size
+
** Experience Points and Character Advancement
:Determine Aerospace Support
+
 
:Determine Unit Type/Affiliation
+
* '''Creating a 'Mech Unit'''
:Create NPC MechWarriors
+
** Determine Unit Size
:Create Unit Support Personnel
+
** Determine Aerospace Support
:Generate Initial Unit Assests
+
** Determine Unit Type/Affiliation
:Typical BattleMech Assignments
+
** Create NPC MechWarriors
*'''The Crests, colors, uniforms, and equipment of the Succesor States'''
+
** Create Unit Support Personnel
*'''Equipment'''
+
** Generate Initial Unit Assets
:Tech Levels
+
** Typical BattleMech Assignments
:Medical Equipment
+
 
:Repair Equipment
+
* The Crests, colors, uniforms, and equipment of the Successor States
:Robotics
+
 
:Security Systems
+
* Equipment
:Personal Equipment
+
** Tech Levels
:Vehicles
+
** Medical Equipment
:'Mech Components
+
** Repair Equipment
:Equipment Costs
+
** Robotics
*'''Combat'''
+
** Security Systems
:Combat Round Sequence
+
** Personal Equipment
:Determing Initiative
+
** Vehicles
:Movement Phase
+
** 'Mech Components
:Reaction Phase
+
** Equipment Costs
:Ranged Combat Phase
+
 
:Melee Attack Phase
+
* Combat
*'''Damage'''
+
** Combat Round Sequence
:Determining Damage Location
+
** Determining Initiative
:Allocating Damage
+
** Movement Phase
:Effects of Damage
+
** Reaction Phase
:Critical Hits
+
** Ranged Combat Phase
:Consciousness Rolls
+
** Melee Attack Phase
:Healing and Medical Care
+
 
*'''Expansions to Battletech'''
+
* Damage
:Sequence of Play
+
** Determining Damage Location
:Other 'Mech-Related Rules
+
** Allocating Damage
*'''Events and Encounters'''
+
** Effects of Damage
:Using The Encounter Tables
+
** Critical Hits
:Generating Opposing Forces
+
** Consciousness Rolls
:General Encounter Descriptions
+
** Healing and Medical Care
:Battlefield Encounter Descriptions
+
 
:Major Events
+
* Expansions to BattleTech
:Random Events
+
** Sequence of Play
:Reaction Table
+
** Other 'Mech-Related Rules
*'''Economy'''
+
 
:Currency
+
* Events and Encounters
:Mercenaries
+
** Using The Encounter Tables
:Landholds in the 31st Century
+
** Generating Opposing Forces
:Trading Cartels
+
** General Encounter Descriptions
*'''Map of the Successor States'''
+
** Battlefield Encounter Descriptions
*'''Appendices'''
+
** Major Events
:The Successor States
+
** Random Events
::Federated Suns
+
** Reaction Table
::The Lyran Commonwealth
+
 
::The Capellan Confederation
+
* Economy
::The Draconis Combine
+
** Currency
::Free Worlds League
+
** Mercenaries
:ComStar
+
** Landholds in the 31st Century
:The Games
+
** Trading Cartels
:New Avalon Institute of Science
+
 
:The Periphery
+
* Map of the Successor States
:Vessels
+
 
:Titles and Nobility
+
* Appendices
 +
** The Successor States
 +
*** [[Federated Suns]]
 +
*** The [[Lyran Commonwealth]]
 +
*** The [[Capellan Confederation]]
 +
*** The [[Draconis Combine]]
 +
*** [[Free Worlds League]]
 +
** [[ComStar]]
 +
** The [[Solaris VII|Games]]
 +
** [[New Avalon Institute of Science]]
 +
** The [[Periphery]]
 +
** Vessels
 +
** Titles and Nobility
 +
 
 
==Notes==
 
==Notes==
*This book was superseded, understandably enough, by the [[MechWarrior, Second Edition]].
+
* This book was superseded, understandably enough, by the ''[[MechWarrior, Second Edition]]''.
*The rulebook is almost entirely geared towards [[MechWarrior (pilot)|MechWarriors]] at the expense of any other character type. This lack was progressively addressed in the succeeding editions.
+
* The rulebook is almost entirely geared towards [[MechWarrior (pilot)|MechWarriors]] at the expense of any other character type. This lack was progressively addressed in the succeeding editions.
 
 
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Rule Books]]

Revision as of 18:58, 29 November 2008

Template:InfoBoxBook

Description

MechWarrior: The BattleTech Role-Playing Game was the first iteration of the MechWarrior RPG series. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and ComStar, space travel and Inner Sphere economics circa 3025.

From the back cover

Ten thousand years of organized warfare have culminated in that fabrication of arms and armor, of mobility and strength, called the BattleMech.

The typical 'Mech stands 10 to 12 meters tall. Vaguely humanoid, it is an armored giant of myth and legend come to life. The lightest weigh 20-tons, the heaviest 75-tons or more. Even the smallest 'Mech bristles with lasers, particle cannons, long- and short-range missile launchers, autocannons, or machine guns which make it striding, thundering death for any unarmored army silly enough to stand and fight.

MechWarrior includes the rules and other game information necessary to role play the men and women who pilot these monsters of destruction. Lists of skills and equipment, as well as extensive rules for personal combat are provided.

Also included is substantial background information on MechWarriors and their 'Mechs and on the Successor States and their endless wars. Descriptions of each major house, its leaders, major planets, and its best regular and mercenary 'Mech units provide the beginnings of endless adventures and campaigns.

There are also enough facts and figures to run a mercenary unit, including extensive mission tables and random encounter events. The information on titles and nobility—the goal of every MechWarrior—describes land holdings and, more importantly, annual revenues collected by typical holdings.

The most spectacular section of MechWarrior is the 16-page full-color section illustrating some of the uniforms and equipment used by major houses and mercenary units.

Contents

  • Creating MechWarrior Characters
    • Planning a 'Mech Unit
    • Designing MechWarrior Characters
    • Skill Areas
  • Other Character Types
    • Techs
    • Aerospace Fighter Pilots
    • Scouts
    • NPCs
    • Experience Points and Character Advancement
  • Creating a 'Mech Unit
    • Determine Unit Size
    • Determine Aerospace Support
    • Determine Unit Type/Affiliation
    • Create NPC MechWarriors
    • Create Unit Support Personnel
    • Generate Initial Unit Assets
    • Typical BattleMech Assignments
  • The Crests, colors, uniforms, and equipment of the Successor States
  • Equipment
    • Tech Levels
    • Medical Equipment
    • Repair Equipment
    • Robotics
    • Security Systems
    • Personal Equipment
    • Vehicles
    • 'Mech Components
    • Equipment Costs
  • Combat
    • Combat Round Sequence
    • Determining Initiative
    • Movement Phase
    • Reaction Phase
    • Ranged Combat Phase
    • Melee Attack Phase
  • Damage
    • Determining Damage Location
    • Allocating Damage
    • Effects of Damage
    • Critical Hits
    • Consciousness Rolls
    • Healing and Medical Care
  • Expansions to BattleTech
    • Sequence of Play
    • Other 'Mech-Related Rules
  • Events and Encounters
    • Using The Encounter Tables
    • Generating Opposing Forces
    • General Encounter Descriptions
    • Battlefield Encounter Descriptions
    • Major Events
    • Random Events
    • Reaction Table
  • Economy
    • Currency
    • Mercenaries
    • Landholds in the 31st Century
    • Trading Cartels
  • Map of the Successor States

Notes

  • This book was superseded, understandably enough, by the MechWarrior, Second Edition.
  • The rulebook is almost entirely geared towards MechWarriors at the expense of any other character type. This lack was progressively addressed in the succeeding editions.