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Difference between revisions of "MechWarrior: The BattleTech Role Playing Game, Second Edition"

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{{InfoBoxBook
 
{{InfoBoxBook
 
| image = MW2ndEd.jpg
 
| image = MW2ndEd.jpg
| name = MechWarrior, Second Edition
+
| name = MechWarrior: The BattleTech Role Playing Game <br /> (Second Edition)
 +
| product development = [[Mike Nystul]]
 +
| primary writing = [[Tara Gallagher]] <br /> [[Donna Ippolito]] <br /> [[James Lanigan]] <br /> [[Sam Lewis]]
 +
| cover =
 +
| illustrations = [[Joel Biske]] <br /> [[Les Dorscheid]] <br /> [[Mark Fullerton]] <br /> [[Earl Geier]] <br /> [[Rick Harris]] <br /> [[Dana Knutson]] <br /> [[Jeff Laubenstein]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] <br /> [[Steve Venters]]
 +
| type = Rule Book
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1991
 
| year = 1991
 +
| pages = 168
 
| production code = 1641
 
| production code = 1641
| ISBN = 1-555-60-129-4
+
| ISBN = 1555601294
| MSRP =
 
| type = Rule Book
 
| primary writing =
 
*[[Tara Gallagher]]
 
*[[Donna Ippolito]]
 
*[[James Lanigan]]
 
*[[Sam Lewis]]
 
| product development = *[[Mike Nystul]]
 
| illustrations =
 
*[[Joel Biske]]
 
*[[Les Dorscheid]]
 
*[[Mark Fullerton]]
 
*[[Earl Geier]]
 
*[[Rick Harris]]
 
*[[Dana Knutson]]
 
*[[Jeff Laubenstein]]
 
*[[Jim Nelson]]
 
*[[Mike Nielsen]]
 
*[[Steve Venters]]
 
| pages = 168
 
 
}}
 
}}
  
 
==Description==
 
==Description==
'''''MechWarrior, Second Edition''''' was the update to the original ''[[MechWarrior, First Edition|MechWarrior]]'' role-playing game. The system allowed for easy integration with [[BattleTech]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and [[Clans]], including [[ComStar]]. ''MechWarrior, Second Edition'' is a resource to any gamemaster for its information concerning space travel, [[HPG]]s, and economics.
+
'''''MechWarrior: The BattleTech Role Playing Game, Second Edition''''' was the update to the original ''[[MechWarrior, First Edition|MechWarrior]]'' role-playing game. The system allowed for easy integration with [[BattleTech]] and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and [[Clans]], including [[ComStar]]. ''MechWarrior, Second Edition'' is a resource to any Gamemaster for its information concerning space travel, [[HPG]]s, and economics.
 +
 
 +
==From the back cover==
 +
{{quote|''There's an old saying that claims a [['Mech]] is only as good as the [[MechWarrior (pilot)|warrior]] who pilots it.''
 +
 
 +
''In ''MechWarrior'', you have a chance to prove it.''
 +
 
 +
''The second edition of the [[MechWarrior (RPG)|MechWarrior role playing game]] brings the system into line with the changes and technological advances of the BattleTech universe.''
 +
 
 +
''Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five [[Great Houses|Houses]] and four major [[Clans]] in the [[Inner Sphere]]. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.''
 +
 
 +
''With ''MechWarrior'', the [[BattleTech]] universe is yours to explore!''}}
  
 
==Contents==
 
==Contents==
*Introduction
+
* Introduction
:Using the Book
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** Using the Book
:Integrating BattleTech
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** Integrating [[BattleTech]]
*"Black Cats Cross Your Path"
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*'''Playing the Game'''
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* "Black Cats Cross Your Path"
*Game Mechanics
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* Playing the Game
:Skill Rolls
+
 
*Characters
+
* Game Mechanics
:Creating Characters
+
** Skill Rolls
:Archetypes
+
 
:Adapting Original MechWarrior
+
* Characters
:Character Advancement
+
** Creating Characters
*Personal Combat
+
** Archetypes
:Damage and Recovery
+
** Adapting [[MechWarrior, First Edition|Original MechWarrior]]
*Running the Game
+
** Character Advancement
:Gamemastering MechWarrior
+
 
:Creating a 'Mech Unit
+
* Personal Combat
:Encounters and Events
+
** Damage and Recovery
*Equipment
+
 
*'''The BattleTech Universe'''
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* Running the Game
*Historical Overview
+
** Gamemastering [[MechWarrior (RPG)|MechWarrior]]
*The Successor States
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** Creating a 'Mech Unit
*Minor Powers
+
** Encounters and Events
*The Games
+
 
*New Avalon Institute of Science
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* Equipment
*The Periphery
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* The BattleTech Universe
*The Clans
+
* Historical Overview
*ComStar
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* The [[Successor States]]
*Economics
+
* Minor Powers
*BattleMechs
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* The [[Solaris VII|Games]]
*Space Travel
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* [[New Avalon Institute of Science]]
*HyperPulse Generator
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* The [[Periphery]]
*Titles and Nobility
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* The [[Clans]]
 +
* [[ComStar]]
 +
* Economics
 +
* [[BattleMech]]s
 +
* Space Travel
 +
* [[Hyperpulse Generator]]
 +
* Titles and Nobility
  
 
==Notes==
 
==Notes==

Revision as of 20:14, 29 November 2008

Template:InfoBoxBook

Description

MechWarrior: The BattleTech Role Playing Game, Second Edition was the update to the original MechWarrior role-playing game. The system allowed for easy integration with BattleTech and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final third of the book provided a wealth of information about the BattleTech storyline, including descriptions of most of the interstellar nations and Clans, including ComStar. MechWarrior, Second Edition is a resource to any Gamemaster for its information concerning space travel, HPGs, and economics.

From the back cover

There's an old saying that claims a 'Mech is only as good as the warrior who pilots it.

In MechWarrior, you have a chance to prove it.

The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe.

Create your own unit from the ground up by deciding what and how you want to play, then use the quick-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.

With MechWarrior, the BattleTech universe is yours to explore!

Contents

  • Introduction
  • "Black Cats Cross Your Path"
  • Playing the Game
  • Game Mechanics
    • Skill Rolls
  • Personal Combat
    • Damage and Recovery
  • Running the Game
    • Gamemastering MechWarrior
    • Creating a 'Mech Unit
    • Encounters and Events

Notes