MechWarrior, Third Edition
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This article is about a BattleTech product that either is or contains a rulebook. |
MechWarrior (Third Edition) Cover of original FASA edition | |
---|---|
Product information | |
Type | Rulebook |
Development | Bryan Nystul Randall N. Bills |
Primary writing | Bryan Nystul Christoffer Trossen Chris Hartford Loren L. Coleman Diane Piron-Gelman Randall N. Bills Christopher Hussey Dan Grendell Herbert A. Beas II Michael A. Stackpole |
Pages | 224 |
Cover Artwork | Doug Anderson |
Illustrations | Tom Baxa Joel Biske John Bridegroom Doug Chaffee Les Dorscheid Mark Gibbons Fred Hooper Scott James Jeff Laubenstein David Martin Chris Moeller Kevin McCann Dave McKay Jim Nelson Mike Nielsen Matthew Plog Matt Wilson |
Publication information | |
Publisher | FASA |
Product code | 1715 |
First published | 1999 |
ISBN-10 | 1555603866 |
ISBN-13 | 978-1555603861 |
MSRP | $25.00 |
Content | |
Era | Civil War Era |
Timeline | 3062 |
Series | BattleTech Role-Playing Games |
Preceded by | MechWarrior, Second Edition |
Followed by | Classic BattleTech RPG |
Contents
Description[edit]
MechWarrior, Third Edition is the third incarnation of the MechWarrior series of role-playing games set in the BattleTech universe. This version is tied to the BattleTech storyline more than the previous iterations, as a character's home determines many aspects of their stats, not just their background. In addition to providing a comprehensive character creation system that builds backgrounds as well as statistics, MechWarrior, Third Edition contains a plethora of information so that players who may not be familiar with the BattleTech setting can still jump in and play. Also included is a full-color inset that is designed to give players a quick feel for each major faction.
To avoid confusion with the new (at the time) MechWarrior: Dark Age game and brand, the book was reprinted by FanPro under the title Classic BattleTech RPG.
Collector's Editions[edit]
There is also a limited "Collector's Edition" of the MechWarrior, Third Edition rulebook with a different cover.
From the back cover[edit]
“ | It is the 31st century. Across the vastness of interstellar space, awesome powers vie for supremacy. Amidst this swirl of unending conflict stride BattleMechs, huge robotic weapons of war piloted by elite MechWarriors. Join the action, taking on any one of an endless variety of roles, from spy to smuggler, mercenary to MechWarrior. As a character from the Inner Sphere, the Clans or the Periphery, you will decide the ultimate fate of the galaxy.
Enter the exciting BattleTech universe in this all-new third edition of the MechWarrior roleplaying game. This book contains all the rules and source material players and Gamemasters need. Completely redesigned for faster and easier play, it features a unique character creation system that generates game abilities and background story at the same time. |
” |
Contents[edit]
- A Time of War
- Introduction
- By the Numbers (short story)
- Game Concepts
- Character Abilities
- Abilities
- Skills
- Action Checks
- Rolling the Dice
- Task Resolution
- Edge
- Character Abilities
- Character Creation
- Overview
- Life Path
- Affiliations
- Stage 1: Early Childhood
- Stage 2: Late Childhood
- Stage 3: Higher Education
- Stage 4: Real Life
- Occupational Fields List
- Assigning Attributes, Traits and Skills
- Finishing Touches
- Age
- BattleMech/Vehicle Assignment
- Equipment
- Sample Characters
- Traits
- Skills
- Combat
- Equipment
- A Brief History of the Inner Sphere
- A Whistletop Tour of the Inner Sphere
- Government and Law
- Society and Culture
- The Clans
- War and Its Makers
- Running the Game
- Role of the Gamemaster
- Getting Started
- Non-Player Characters
- Rewards
- Character Advancement
Covers[edit]
Original FASA cover
Notes[edit]
- When FanPro reprinted this book, they did so as Classic BattleTech RPG to avoid confusion with MechWarrior: Dark Age and its successors.
- The trademarked title is MechWarrior Third Edition, no comma.