Difference between revisions of "Myomer Accelerator Signal Circuitry"

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==Description==
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== Description ==
'''Myomer Accelerator Signal Circuitry''' is a piece of equipment that allows a BattleMech to move twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can lock up the actuators in a 'Mech, and cause it to be immobilized.
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Introduced in [[2740]] by the [[Terran Hegemony]], the '''Myomer Accelerator Signal Circuitry''' (MASC) is a piece of equipment that allows a BattleMech to move at twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can damage the leg actuators of a BattleMech. Although this is unlikely to immobilize the BattleMech, the danger of destroyed actuators is enough for cautious warriors to limit their use in battle.<ref name="TMp232">''TechManual'', p. 232, "Myomer Accelerator Signal Circuitry (MASC)"</ref>
  
==Manufacturing==
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MASC was one of the many pieces of [[Star League]] technology that became [[LosTech]] in the [[Inner Sphere]] during the [[First Succession War]], becoming extinct in [[2795]].<ref name=SSWp102>''Second Succession War'', p. 102, "Rules Annex - Weapons and Equipment Extinction Table"</ref>
MASC System is manufactured on the following planets:
 
  
{| width='500'
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The Capellan Confederation would revive the technology to reintroduce MASC in 3035.
! Brand
 
! Planet
 
! Company
 
|-
 
| Defiance Accelerator Mk V
 
| [[Hesperus II]]
 
| [[Defiance Industries]]
 
|-
 
| Diplan Twitcher II
 
| [[Luthien]]
 
| [[Defiance Motors]]
 
|-
 
| Earthwerks MASC System 1
 
| [[Asuncion]]
 
| [[Earthwerks Incorporated]]
 
|-
 
| Earthwerks MASC System 3
 
| [[Grand Base]]
 
| [[Earthwerks Incorporated]]
 
|-
 
| General Motors MASC-B
 
| [[Kathil]]
 
| [[General Motors]]
 
|-
 
| General Motors MASC-B
 
| [[Irian]]
 
| [[Irian BattleMechs Unlimited]]
 
|-
 
| General Motors MASC-B
 
| [[Coventry]]
 
| [[Coventry Metal Works]]
 
|-
 
| Kallon M3-Adrenaline
 
| [[Nanking]]
 
| [[Kallon Industries]]
 
|-
 
| Kallon M3-Adrenaline
 
| [[Thermopolis]]
 
| [[Kallon Industries]]
 
|}
 
  
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Meanwhile like many examples of former Terran Hegemony and SLDF tech the [[Clans]] never lost it and would refine the tech into a version taking up less space and weight vs the inner sphere grade original.
  
{|class="wikitable"
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== Notes ==
! Type
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* Game rules for MASC can be found in 2 rulebooks:
! Used by
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** [[BattleMech Manual]] - On page 116
! Manufacturer
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** [[Total Warfare]]
! Planet
 
|-
 
|N/A
 
|FLE-17 [[Flea]]<ref name=TWp137>''Total Warfare'', p.137 </ref>
 
|[[Earthwerks Incorporated]]
 
|[[Asuncion]]<br /> [[Bernardo]]
 
|}
 
  
 
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== References ==
==Rules==
 
<div class="gamerules">
 
===Game Rules===
 
Any ’Mech with MASC can activate the system as it declares which movement mode it will use. The player declares that he is using the MASC system and immediately rolls 2D6 (before the ’Mech moves).
 
On a result of 3 or higher, the ’Mech can run that turn at a speed equal to double its current Walking MP. On a result of 2, the player automatically assigns one critical hit to each leg that has not yet been destroyed; the players does not roll on the determining critical hits table. For a biped with both functioning legs, two critical hits would be assigned, one to each leg, while a four-legged ’Mech would assign a total of four critical hits, one to each leg; this damage is applied before the ’Mech moves. Any speed reductions that occur apply immediately, with the controlling player recalculating the appropriate Walking MP and then doubling that new number to determine how many total MPs the ’Mech may expend that turn due to the MASC system activation. The player must roll 2D6 every turn the ’Mech is using MASC to determine whether or the system delivers a critical hit to each leg. On the second consecutive turn of MASC use, a result of 4 or less infl icts a critical hit to each leg. A result of 6 or less infl icts a critical hit to each leg on the third consecutive turn, 10 or less on the fourth, and the fi fth turn of MASC use, a critical hit is automatically assigned to each leg. For each turn in which the system is not used, reduce the target number at which critical hits are assigned by one interval, but never below 3. For example, a player using MASC for three consecutive turns needs a result of 7 or higher on the third turn to stay mobile. After an intervening turn of not using the system, the player needs a 5 or higher to avoid inflicting critical hits on the ’Mechs legs. Two turns without using MASC reduces the threshold number to the original 3.
 
 
 
'''Piloting Skill Rolls:''' Any Piloting Skills that might result from the critical hits are resolved immediately, before the ’Mech moves.
 
 
 
'''Critical Hits:''' When a MASC slot suffers a critical hit, the equipment ceases to function for the remainder of the game. If the critical damage occurs during the Movement Phase (Ground) while the ’Mech is using MASC (for example, because of a fall), the MASC immediately stops functioning and the player must recalculate the unit’s MP. If this recalculation results in the unit having already expended more MP than it has available, its movement ends.
 
</div>
 
 
 
==References==
 
 
<references />
 
<references />
==Bibliography==
 
*''[[Technical Readout: 2750]]''
 
*''[[Technical Readout: 3050]]''
 
*''[[Total Warfare]]''
 
  
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== Bibliography ==
 +
* ''[[Second Succession War (sourcebook)]]''
 +
* ''[[TechManual]]''
 +
* ''[[Total Warfare]]''
 +
* ''[[BattleMech Manual]]''
  
[[Category:Technology]]
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[[Category:Technology|Myomer Accelerator Signal Circuitry]]

Latest revision as of 16:37, 28 February 2024

Description[edit]

Introduced in 2740 by the Terran Hegemony, the Myomer Accelerator Signal Circuitry (MASC) is a piece of equipment that allows a BattleMech to move at twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can damage the leg actuators of a BattleMech. Although this is unlikely to immobilize the BattleMech, the danger of destroyed actuators is enough for cautious warriors to limit their use in battle.[1]

MASC was one of the many pieces of Star League technology that became LosTech in the Inner Sphere during the First Succession War, becoming extinct in 2795.[2]

The Capellan Confederation would revive the technology to reintroduce MASC in 3035.

Meanwhile like many examples of former Terran Hegemony and SLDF tech the Clans never lost it and would refine the tech into a version taking up less space and weight vs the inner sphere grade original.

Notes[edit]

References[edit]

  1. TechManual, p. 232, "Myomer Accelerator Signal Circuitry (MASC)"
  2. Second Succession War, p. 102, "Rules Annex - Weapons and Equipment Extinction Table"

Bibliography[edit]