Difference between revisions of "Myomer Accelerator Signal Circuitry"

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==Description==
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== Description ==
'''Myomer Accelerator Signal Circuitry''' is a piece of equipment that allows a BattleMech to move twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can lock up the actuators in a 'Mech, and cause it to be immobilized.
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Introduced in [[2740]] by the [[Terran Hegemony]], the '''Myomer Accelerator Signal Circuitry''' (MASC) is a piece of equipment that allows a BattleMech to move at twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can damage the leg actuators of a BattleMech. Although this is unlikely to immobilize the BattleMech, the danger of destroyed actuators is enough for cautious warriors to limit their use in battle.<ref name="TMp232">''TechManual'', p. 232, "Myomer Accelerator Signal Circuitry (MASC)"</ref>
  
==Manufacturing==
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MASC was one of the many pieces of [[Star League]] technology that became [[LosTech]] in the [[Inner Sphere]] during the [[First Succession War]], becoming extinct in [[2795]].<ref name=SSWp102>''Second Succession War'', p. 102, "Rules Annex - Weapons and Equipment Extinction Table"</ref>
MASC System is manufactured on the following planets:
 
  
{| width='500'
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The Capellan Confederation would revive the technology to reintroduce MASC in 3035.
! Brand
 
! Planet
 
! Company
 
|-
 
| Defiance Accelerator Mk V
 
| [[Hesperus II]]
 
| [[Defiance Industries]]
 
|-
 
| Diplan Twitcher II
 
| [[Luthien]]
 
| [[Defiance Motors]]
 
|-
 
| Earthwerks MASC System 1
 
| [[Asuncion]]
 
| [[Earthwerks Incorporated]]
 
|-
 
| Earthwerks MASC System 3
 
| [[Grand Base]]
 
| [[Earthwerks Incorporated]]
 
|-
 
| General Motors MASC-B
 
| [[Kathil]]
 
| [[General Motors]]
 
|-
 
| General Motors MASC-B
 
| [[Irian]]
 
| [[Irian BattleMechs Unlimited]]
 
|-
 
| General Motors MASC-B
 
| [[Coventry]]
 
| [[Coventry Metal Works]]
 
|-
 
| Kallon M3-Adrenaline
 
| [[Nanking]]
 
| [[Kallon Industries]]
 
|-
 
| Kallon M3-Adrenaline
 
| [[Thermopolis]]
 
| [[Kallon Industries]]
 
|}
 
  
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Meanwhile like many examples of former Terran Hegemony and SLDF tech the [[Clans]] never lost it and would refine the tech into a version taking up less space and weight vs the inner sphere grade original.
  
{|class="wikitable"
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== Notes ==
! Type
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* Game rules for MASC can be found in 2 rulebooks:
! Used by
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** [[BattleMech Manual]] - On page 116
! Manufacturer
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** [[Total Warfare]]
! Planet
 
|-
 
|N/A
 
|FLE-17 [[Flea]] <ref name=TRO3050p5051>''Technical Readout: 3050'', p.50-51 </ref>
 
|[[Earthwerks Incorporated]]
 
|[[Asuncion]]<br /> [[Bernardo]]
 
|}
 
  
 
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== References ==
==Rules==
 
<div class="gamerules">
 
===Game Rules===
 
For Inner Sphere 'Mechs, MASC takes up a number of critical spots equal to a 'Mech's tonnage divided by 20, rounded up, and an equal tonnage. For Clan 'Mechs, MASC takes up a number of critical spots equal to a 'Mech's tonnage divided by 25, rounded up, and an equal tonnage. MASC is a single piece of equipment, unlike [[Endo Steel]] or [[Ferro-Fibrous]] armor, and the critical spaces must be allocated to a single location. Destruction of that location or a critical hit to the MASC will destroy the equipment.
 
 
 
When a player first activates MASC, they roll 2D6. On a result of 3+, the MASC operates normally. On a 2, the 'Mechs leg actuators freeze up, immobilizing them for the rest of the game. The second consecutive turn MASC is used, the target number increases by two, to 5. On the third turn, it increases to 7, and so on. If a player ceases to use MASC for one turn, the target number is reduced by one. So if a player uses MASC on consecutive turns, does not use it on turn 3, then wishes to use it on turn 4, his target number will be 4. If ever the target number isn't reached on a roll, the 'Mech is immobilized.
 
 
 
When its successfully activated, the MASC allows the unit to run at double its standard walking speed (adjusted for modifiers such as damaged leg actuators, etc.) for that turn. Though obviously unreliable if used continuously, if used wisely it can have a devastating effect in combat.
 
</div>
 
 
 
==References==
 
 
<references />
 
<references />
==Bibliography==
 
*''[[Technical Readout: 2750]]''
 
*''[[Technical Readout: 3050]]''
 
  
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== Bibliography ==
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* ''[[Second Succession War (sourcebook)]]''
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* ''[[TechManual]]''
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* ''[[Total Warfare]]''
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* ''[[BattleMech Manual]]''
  
[[Category:Technology]]
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[[Category:Technology|Myomer Accelerator Signal Circuitry]]

Latest revision as of 16:37, 28 February 2024

Description[edit]

Introduced in 2740 by the Terran Hegemony, the Myomer Accelerator Signal Circuitry (MASC) is a piece of equipment that allows a BattleMech to move at twice its walking speed. However, actuators were not built for this kind of stress, and prolonged usage of MASC systems can damage the leg actuators of a BattleMech. Although this is unlikely to immobilize the BattleMech, the danger of destroyed actuators is enough for cautious warriors to limit their use in battle.[1]

MASC was one of the many pieces of Star League technology that became LosTech in the Inner Sphere during the First Succession War, becoming extinct in 2795.[2]

The Capellan Confederation would revive the technology to reintroduce MASC in 3035.

Meanwhile like many examples of former Terran Hegemony and SLDF tech the Clans never lost it and would refine the tech into a version taking up less space and weight vs the inner sphere grade original.

Notes[edit]

References[edit]

  1. TechManual, p. 232, "Myomer Accelerator Signal Circuitry (MASC)"
  2. Second Succession War, p. 102, "Rules Annex - Weapons and Equipment Extinction Table"

Bibliography[edit]