Sarna News: Bad 'Mechs - Icestorm

Difference between revisions of "Risky Combat Jump (CCG - CommandersEdition)"

(auto generated - adding ccg cards)
 
m
 
(2 intermediate revisions by one other user not shown)
Line 4: Line 4:
 
| Allegiance = None  
 
| Allegiance = None  
 
| Text = Choose one of your Units with Jump. Roll a die:
 
| Text = Choose one of your Units with Jump. Roll a die:
1-2: That Unit receives 1 damage. Return this card to
+
 
your hand after the mission.
+
1-2: That Unit receives 1 damage. Return this card to your hand after the mission.<br />
3-6: That Unit gets +3 attack. Prevent up to 2 damage
+
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.
to that Unit.
+
 
+
{{quote|''It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.''|[[Leftenant]] Kirsten Parks, [[10th Lyran Guards]], [[Twycross]], 10 Sep [[3050]]}}
 
| Artist = Jeff Laubenstein  
 
| Artist = Jeff Laubenstein  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Latest revision as of 23:16, 12 March 2010

Rarity: Uncommon

Risky Combat Jump
Risky Combat Jump CCG CommandersEdition.jpg
Mission - None

Choose one of your Units with Jump. Roll a die:

1-2: That Unit receives 1 damage. Return this card to your hand after the mission.
3-6: That Unit gets +3 attack. Prevent up to 2 damage to that Unit.

It's not so much the jumping that's risky. It's coming down in a hot LZ that can give you fits.
  — Leftenant Kirsten Parks, 10th Lyran Guards, Twycross, 10 Sep 3050
Illus: Jeff Laubenstein
© WotC. All Rights Reserved