Difference between revisions of "Rotary AC/2"
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| Ammo Per Ton = 45 | | Ammo Per Ton = 45 | ||
| Cost (unloaded) = 175,000 | | Cost (unloaded) = 175,000 | ||
− | | Ammo Cost (per ton) = | + | | Ammo Cost (per ton) = 3,000 |
| BV (1.0) = 118 | | BV (1.0) = 118 | ||
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Revision as of 22:34, 8 January 2008
Rotary AC/2 | |
Production information | |
Type | Ballistic (Direct, Rapid Fire) |
Tech Base | Inner Sphere (IS) |
Year Availability | 3062 |
Technical specifications | |
Heat | 1/shot |
Damage | 2/shot |
Minimum Range | -- |
Short Range | 1-6 |
Medium Range | 7-12 |
Long Range | 13-18 |
Tons | 8 |
Critical Slots | 3 |
Ammo Per Ton | 45 |
Cost (unloaded) | 175,000 |
Ammo Cost (per ton) | 3,000 |
BV (1.0) | 118 |
Description
Developed in the early 3060s by the Federated Commonwealth, the Rotary Autocannon/2 is based only loosely on the Autocannon/2. While it has the same bore, it is capable of firing up to six times as many rounds as its standard cousin, allowing it to deal three times the damage of even an Ultra AC/2. The weapon may be use to fire up to six times in a turn, with each additional shot giving the potential for increased damage. At the same time, each extra shot increases the amount of heat the autocannon builds and increases the chance for a jam. Like Ultra autocannons, Rotary autocannons are unable to make use of special munitions.
Models
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