Difference between revisions of "Steady...Steady...FIRE! (CCG - Crusade)"

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| Allegiance = None  
 
| Allegiance = None  
 
| Text = Play only if you lost initiative.
 
| Text = Play only if you lost initiative.
Roll all the missile dice for each of your Units' Missile
 
options now. Whenever you use a Unit's Missile option, use
 
these die rolls instead of rolling when damage resolves.
 
  
''Nice shooting, kid. But you don't need to take quite so long drawing a bead on an [[Urbanmech]].''
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Roll all the missile dice for each of your Units' Missile options now. Whenever you use a Unit's Missile option, use these die rolls instead of rolling when damage resolves.
--[[Colonel]] Sandy Barclay, [[71st Light Horse Regiment|71st Eridani Light Horse Regiment]]
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{{quote|''Nice shooting, kid. But you don't need to take quite so long drawing a bead on an ''[[Urbanmech]]''.''|[[Colonel]] Sandy Barclay, [[71st Light Horse Regiment|71st Eridani Light Horse Regiment]]}}
 
| Artist = Hannibal King  
 
| Artist = Hannibal King  
 
| Rarity = Uncommon  
 
| Rarity = Uncommon  
 
}}
 
}}

Revision as of 23:41, 7 March 2010

Rarity: Uncommon

Steady...Steady...FIRE!
Steady...Steady...FIRE! CCG Crusade.jpg
Mission - None

Play only if you lost initiative.

Roll all the missile dice for each of your Units' Missile options now. Whenever you use a Unit's Missile option, use these die rolls instead of rolling when damage resolves.

Nice shooting, kid. But you don't need to take quite so long drawing a bead on an Urbanmech.
  — Colonel Sandy Barclay, 71st Eridani Light Horse Regiment
Illus: Hannibal King
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