Talk:Phantom 'Mech

Guys, I could only find snippets of this across the Internet. Does anyone have the supposed rules supplement this came from? Also, does anyone think a Category for "moves" like Alpha strike, Death from Above, and this one is a good idea? Haruspex 03:40, 13 February 2008 (CST)

Although I also remeber that a "Phantom Mech" ability was mentioned somewhere I could not find it. I have taken the liberty to rewrite the article as the issue should be treated as an enigmatic event rather than an established combat maneuver. Frabby 05:44, 13 February 2008 (CST)
Fair enough. I have no evidence to support it's existence as a skill anyhow except one site, but that was very likely third-person. Maybe FASA didn't want to encourage this kind of thing (supernatural skills). Though MW:DA might bring it back if they haven't already.Haruspex 06:02, 13 February 2008 (CST)
There are no rules for this. It was in the Warrior trilogy novels, but no game supplements. --Scaletail 16:31, 13 February 2008 (CST)
And we already started discussing how to group these together on Talk:alpha strike. --Scaletail 16:32, 13 February 2008 (CST)

Wizkid Clickytech

 I'm not an old CBT player, but I am familar with some of the universe 

because of the wizkids tabletop game Mechwarrior Age of Destruction (Clickytech). I don't know if this exists inside CBT, but in the Clickytech world, the Word of Blake had this powerful "Nullsig" system that would render the mech equipped invisible to all sensors. I have also seen this present in the MechAssualt videogames. Inside Clickytech houses have struggled to find a broken W.o.B. mech so that the can acquire this technology.

http://www.warrenborn.com/Unit.php?ID=AN-G-069 this is a link to an online copy of the Clickytech rules for Nullsig

http://www.warrenborn.com/Unit.php?ID=FI086 this is a link to an online copy of a unit that according to cannon has a half functioning nullsig.