Difference between revisions of "User talk:Admiral Obvious"
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Hey AO, | Hey AO, | ||
Just want to say be very, VERY careful with stuff like your [[Character Attributes (RPG)]] article. I know this being a wiki everything we do is by the good graces of the various owners of the IP, but with the universe being as huge and expansive as it is the wiki is an invaluable resource in linking everything together lore wise in one place (several writers have stated they use Sarna when writing new stuff for the BTU), BUT I personally feel that articles that have the sole purpose of handling rules or rules related topics are possibly going too far and would be very hard to justify. On a skim through of your article it looks ok, it simply explains what the stats mean but I would be very cautious about getting any closer than that. I personally write everything as in universe and believe that we should not have any "rules specific" articles at all but I know that some people appreciate that information being here.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 19:08, 30 December 2018 (EST) | Just want to say be very, VERY careful with stuff like your [[Character Attributes (RPG)]] article. I know this being a wiki everything we do is by the good graces of the various owners of the IP, but with the universe being as huge and expansive as it is the wiki is an invaluable resource in linking everything together lore wise in one place (several writers have stated they use Sarna when writing new stuff for the BTU), BUT I personally feel that articles that have the sole purpose of handling rules or rules related topics are possibly going too far and would be very hard to justify. On a skim through of your article it looks ok, it simply explains what the stats mean but I would be very cautious about getting any closer than that. I personally write everything as in universe and believe that we should not have any "rules specific" articles at all but I know that some people appreciate that information being here.--[[User:Dmon|Dmon]] ([[User talk:Dmon|talk]]) 19:08, 30 December 2018 (EST) | ||
+ | :Got it. I'm not trying to copy the books to the letter and transpose, but, in regards to the Infantry weapons section, it's an entirely new "type" of way to present information. Like, a normal vehicular MG in Total Warfare has a damage value of 1, but a RPG MG has a damage value of 4B5D. I'm just going to try and add in what I can without wholesale copying the book, so people can reference that as "what it means". 5D is different than 5 because of the scale the different games work on. That's all I'm aiming for. I plan on doing one more article on how RPG damage and the armor types work when compared to Total Warfare rules, but that's all I had planned. [[User:Admiral Obvious|Admiral Obvious]] ([[User talk:Admiral Obvious|talk]]) 20:33, 30 December 2018 (EST) |
Revision as of 21:33, 30 December 2018
Welcome
-- New user message (talk) 18:44, 6 December 2018 (EST)
Take caution when handling rules
Hey AO, Just want to say be very, VERY careful with stuff like your Character Attributes (RPG) article. I know this being a wiki everything we do is by the good graces of the various owners of the IP, but with the universe being as huge and expansive as it is the wiki is an invaluable resource in linking everything together lore wise in one place (several writers have stated they use Sarna when writing new stuff for the BTU), BUT I personally feel that articles that have the sole purpose of handling rules or rules related topics are possibly going too far and would be very hard to justify. On a skim through of your article it looks ok, it simply explains what the stats mean but I would be very cautious about getting any closer than that. I personally write everything as in universe and believe that we should not have any "rules specific" articles at all but I know that some people appreciate that information being here.--Dmon (talk) 19:08, 30 December 2018 (EST)
- Got it. I'm not trying to copy the books to the letter and transpose, but, in regards to the Infantry weapons section, it's an entirely new "type" of way to present information. Like, a normal vehicular MG in Total Warfare has a damage value of 1, but a RPG MG has a damage value of 4B5D. I'm just going to try and add in what I can without wholesale copying the book, so people can reference that as "what it means". 5D is different than 5 because of the scale the different games work on. That's all I'm aiming for. I plan on doing one more article on how RPG damage and the armor types work when compared to Total Warfare rules, but that's all I had planned. Admiral Obvious (talk) 20:33, 30 December 2018 (EST)