Campaign Operations

Campaign Operations CAT35007-3.jpg
Campaign Operations
Product information
Type Rulebook
Primary writing Ray Arrastia
Randall N. Bills
Brian Bunch
Johannes Heidler
Joshua K. Franklin
Mike Miller
Ben H. Rome
Elliotte Want
Pages 194
Cover Artwork Marco Mazzoni
Illustrations Jeff Porter
David Allen Kerber
Mark Hayden
Publication information
Publisher Catalyst Game Labs
Product code CAT35007
First published July 2, 2016 (PDF)
September 23rd, 2016 (Printed)
Content
Era Age of War to Dark Age
Timeline Total Warfare
Series Core Rulebooks
Preceded by Interstellar Operations

Description[edit]

Campaign Operations is the last of a series of core rulebooks written for BattleTech.

The book is designed to allow players run their own BattleTech military campaigns for either Mercenary or regular Army units of the Houses the Inner Sphere and the Clans. The book provides advanced rules for maintaining and running a military combat unit and campaign creation. The book is compatible with various game types which include Alpha Strike, Total Warfare, Chaos Campaign and A Time of War.

Campaign Operations offers rules that can be used for any type of campaign a player or group wishes to include. Gives the players tools allowing for creating a force, creating personas that would be command the unit, and more.

From the back cover[edit]

Forces Across the Stars!

Forge your forces and prepare to fight any battle across the Inner Sphere! Campaign Operations completes the core rulebook series begun in Total Warfare. While previous rulebooks detailed game play at various levels—from a single MechWarrior, to a BattleMech company, to entire armies—this final volume focuses on the forces a player will build and run through any level of play.

Campaign Operations contains rules for creating and running forces, whether a down-on-their-luck mercenary battalion, or a fully-supplied House regiment. The volume also contains complete rules for devising solar systems, allowing players to recreate existing star systems or craft all-new worlds to challenge each other. The final sections of the book bring several options to the table for campaign play. Building off of previous sections in Total Warfare and Strategic Operations, the Narrative Campaign, Map-Based Campaign and Chaos Campaign rules allow players to build exciting, fun campaigns of almost any stripe for their newly-minted forces!

Contents[edit]

INTRODUCTION

FORCE CREATION

  • STAGE 1: DEFINE THE FORCE
  • STAGE 2: SELECT FORCE SIZE
  • STAGE 3: PROCURE EQUIPMENT AND HIRE PERSONNEL
  • STAGE 4: DETERMINE OPERATING EXPENSES
  • OPTIONAL CONSTRUCTION RULES

FORCE OPERATIONS

  • REPUTATION
  • HIRING AND CAMPAIGNS
  • ADDITIONAL RULES

FORMATION BUILDING

  • FORMATION BUILDING BASICS
  • UNIT ROLE
  • LANCES, STARS AND LEVEL IIS
  • FORMATIONS
  • COMPANIES, BINARIES AND BEYOND
  • SPECIAL PILOT ABILITIES
  • SPECIAL COMMAND ABILITIES

INNER SPHERE AT WAR CONVERSIONS

SOLAR SYSTEM GENERATION

  • COLONY CREATION

NARRATIVE CAMPAIGNS

  • CAMPAIGN BACKGROUND
  • WEBBING THE CAMPAIGN
  • SCENARIO HOOKS
  • MISSION WRAP UP
  • NARRATIVE AND MAP-BASED CAMPAIGNS
  • FINAL TIPS & TRICKS

MAP CAMPAIGNS

  • CAMPAIGN SCALE
  • RULES COMPLEXITY
  • CAMPAIGN SETUP
  • PLAYING/RUNNING THE CAMPAIGN
  • WINNING THE CAMPAIGN
  • OPTIONAL RULES

CUSTOM CHAOS CAMPAIGN CREATION

  • HOW TO USE THE CHAOS CAMPAIGN RULESET
  • CUSTOM CHAOS: BUILDING YOUR OWN CAMPAIGN
  • OPTIONS
  • BUILDING A TRACK

RECORD SHEETS & TABLES

Notes[edit]

Initially when conceived, the contents of this book was supposed to have been part of previous Interstellar Operations rulebook, but this was considered to be too large and expensive of a book when combined. Thus Campaign Operations became the second volume of the Interstellar Operations.

Gallery[edit]

References[edit]