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|Tech Base||Inner Sphere|
|Drive System||Merlin 2400|
|Safe Thrust||1.5 g|
|Max Thrust||2.5 g|
|Fuel (tons)||346 tons|
|Fuel (days)||197.82 days|
|Armament|| 7 x ER PPCs |
5 x LRM-20s
10 x Medium Lasers
5 x ER Large Lasers
|Armor|| 17.5 tons Standard |
|Escape Pods/Life Boats||2/2|
|Heat Sinks||128 (256)|
Designed as the best military cargo transports in the late Star League era, the Cargomaster (also spelled CargoMaster) was a prototype DropShip that never entered full production. Built using state-of-the-art technology, the Cargomaster sported a fully automated self-loading system, keeping the ship's crew numbers small with no additional workforce required to handle the cargo.
After the Star League accepted the design, pre-production began in 2781 at the Federated-Boeing Interstellar megaplex at Galax. However, by the time the first prototype was built in 2790, the Star League had fallen and the Inner Sphere was in the grips of the First Succession War. The resources and technology to build and support the massive Cargomaster had become scarce, and so the prototype and production line were scrapped.
The Cargomaster was armed at each angle with one ER Large Laser and mixed supportive weaponry: 3 ER PPCs in the front, 2 Medium Lasers, 1 ER PPC, and an LRM-20 at the sides, and 2 Medium Lasers in the back. All LRM-20s were outfitted with Artemis IV Fire Control Systems and carried 132 rounds of ammunition.
Designed to replace the aging civilian Mule cargo carrier, each of the Cargomaster's four self-loading bays could store as much as 2,200 tons of cargo. These interconnected bays could be isolated in case of a hull breach or similar disasters.
- House Davion (The Federated Suns) notes CargoMaster and CargoKing as primary products of Boeing Interstellar as of 3025.
- Technical Readout: 3026 Revised, p. 116, "Cargomaster Profile"
- MUL online date for the Cargomaster