Heavy Flamer

Heavy Flamer
Production information
Type Direct Energy, Heat Causing, Anti-Infantry[1]
Tech Base Inner Sphere Advanced Technology[2]
Year Availability Clan = 3067

IS = 3068

Technical specifications
Heat 5[3]
Damage 4 + 6D6 vs. Infantry
Minimum Range -
Short Range 2
Medium Range 3
Long Range 4
Tons 1.5[4]
Critical Slots 1
Space Slots 1
Ammo Per Ton 10
Cost (unloaded) 11,250
Ammo Cost (per ton) 2000
BV (2.0) 15 (flamer) / 2 (ammo)[5]



Description[edit]

The Heavy Flamer was developed by Clan Jade Falcon after encountering large infantry formations during Operation Revival. [6] The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry units. Conventional infantry units are in even worse shape when attacked by the Heavy Flamer; It inflicts 6D6 points of damage to conventional infantry platoons.

One key drawback to the Heavy Flamer is that if the ammunition is hit, it will explode, inflicting damage equal to an Autocannon/5 shell for every remaining Heavy Flamer shot. This is due to the high pressure of the Heavy Flamer ammunition.

The Lyran Alliance captured several of these weapons and was able to reverse engineer them. The Lyrans put them into production a year later.[7]

Models[edit]

Zippo[edit]

Manufactured on Manufactured by Typically used in References
StrongArm MOD, St. Florian MOD [8][9]

See Also[edit]

The Heavy Flamer has been used in various video games, each with their own stats for the weapon; below is a list of the games that use it along with a link to each version's stats:

References[edit]

  1. Tactical Operations, p. 406
  2. Tactical Operations, p. 312
  3. Tactical Operations, p. 406
  4. Tactical Operations, p. 407
  5. Tactical Operations, p. 382
  6. Tactical Operations, p. 312
  7. Tactical Operations, p. 312
  8. Technical Readout: Irregulars, p. 38, "StrongArm ConstructionMech MOD"
  9. Technical Readout: Irregulars, p. 52, "St. Florian FireMech MOD"

Bibliography[edit]