- This article is about the (apocryphal) Land Air 'Mech design from BattleTechnology. For the Leopard-class DropShip, see Munin (Leopard).
During the Fourth Succession War, several Kurita and Steiner units reported the presence of what seemed to be Phoenix Hawk LAMS doing various types of reconnaissance and assisting the various Tyr undergrounds in their operations. As it turned out, the Tyr had found a cache of what is now believed to be the predecessor of the Phoenix Hawk LAM. This 'new' LAM has been classified as the Munin LAM, named for Munin (memory), one of Odin's ravens. During the five year period following the war, the Munin LAMs were used to keep the Draconis Combine off balance in the Rasalhague district. The Munins were used with great effectiveness on the border world of Outpost where a group of unknown Periphery bandits attacked a Tyr base in 3033.
Capabilities The interesting differences between the Munin LAM and its better-known successor the Phoenix Hawk LAM are fascinating. The chassis is quite similar. The first major difference is the engine. Instead of the Phoenix Hawk LAM's 270 GM, the Munin LAM uses a 225 VOX, which cuts down on the speed by 11 kph. This opens up a perfect spot for the Land-Air Mech Conversion Equipment. Some interesting heat problems are caused by this placement which required more heat sinks than the Phoenix Hawk LAM 's.
Some of the disadvantages of this model show up in the Durallex Light Armor System. The armor had to be lighter to ensure that the extra heat sinks and the conversion equipment are able to do their jobs efficiently. Of course, the Munin LAM has the same problem as other LAMs; the delicacy of the conversion equipment. That can't be solved with present technology.
The weaponry on the Munin is as effective as anything to be found on any battlefield. The 1 Magna Mark III, 2 Magna Mark II's, and a Magna Mark I laser are all linked, with the LOCKET targeting system. This targeting system seems to be one of the best; lines of sight are almost unparalleled.
The Munin LAM is probably one of the more versatile LAMs that can be found in the Rasalhague worlds. It is most used as a reconnaissance unit, or as a rear-guard mobile defense. Its slight reduction in speed on the ground is made up for when the LAM is in its AirMech form; it gets a speed of 162 kph versus the Phoenix Hawk's airspeed of 97.2 kph. The weaponry on the Munin LAM can have many advantages over the Phoenix Hawk. It has no chance of the deadly ammunition explosions which plague so many BattleMechs in this day and age. The lasers are potentially more deadly, when taken in conjunction with the Star League LOCKET targeting system. It is theorized that this system has some sort of pinpoint targeting, but it is so delicate that none have survived in a destroyed 'Mech. The forces which possess intact Munins have not made one available for study.
A third factor which gives the Munin a greater advantage is its heat sink system, which is greater than either the Phoenix Hawk or the Phoenix Hawk LAM's. In 'Mech form, there is a slight heat buildup which can be taken care of by judicious use of weaponry. On the other hand, in either Air Mech or Aerospace Fighter modes, the heat sink system provided by Isbjorn's Coolant Systems has no appreciable heat build up.
Type/Model: Munin LAM MN-1B Tech: Inner Sphere / 3025 Config: Land Air BattleMech Rules: Level 3, Custom design
Mass: 45 tons Chassis: Standard Power Plant: 225 VOX Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Standard Armament: 1 Large Laser 2 Medium Lasers 1 Small Laser Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
Type/Model: Munin LAM MN-1B Mass: 45 tons
Equipment: Crits Mass Int. Struct.: 75 pts Standard 0 4.50 Engine: 225 Fusion 6 10.00 Walking MP: 5 Running MP: 8 Jumping MP: 5  Heat Sinks: 12 Single 3 2.00 (Heat Sink Loc: 1 CT, 1 LL, 1 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 120 pts Standard 0 7.50
Internal Armor Structure Value Head: 3 9 Center Torso: 14 20 Center Torso (Rear): 5 L/R Side Torso: 11 14/14 L/R Side Torso (Rear): 4/4 L/R Arm: 7 10/10 L/R Leg: 11 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
1 Large Laser RA 8 2 5.00 1 Medium Laser RA 3 1 1.00 1 Medium Laser LA 3 1 1.00 1 Small Laser LA 1 1 .50 5 Standard Jump Jets: 5 2.50 (Jump Jet Loc: 2 LT, 2 RT, 1 CT) LAM Conversion Equipment: 0 4.50
TOTALS: 15 44 44.50 Crits & Tons Left: 34 .50
Calculated Factors: Total Cost: 6,522,518 C-Bills Battle Value: 1,181 Cost per BV: 5,522.88 Weapon Value: 451 / 451 (Ratio = .38 / .3 Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 0 BattleForce2: MP: 5J, Armor/Structure: 3/4 Damage PB/M/L: 2/1/-, Overheat: 1 Class: MM; Point Value: 12