Difference between revisions of "MechCommander 2/Vehicles"
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{{ApocryphalArticle}} | {{ApocryphalArticle}} | ||
− | Below is a listing of all non-Mech units in the game, with their specifications. They only loosely match their BattleTech counterparts. Some don't even have the same tonnage. Their tonnage really has no effect on the game though, and mostly serves as an indicator of relative size. | + | Below is a listing of all non-'Mech units in the game, with their specifications. They only loosely match their BattleTech counterparts. Some don't even have the same tonnage. Their tonnage really has no effect on the game though, and mostly serves as an indicator of relative size. |
The accuracy of enemy vehicles increases considerably on higher difficulty settings. | The accuracy of enemy vehicles increases considerably on higher difficulty settings. | ||
− | == | + | ==MechCommander 2 Vehicle and Infantry Specifications== |
{| class="wikitable sortable" border="1"; style=text-align:center; | {| class="wikitable sortable" border="1"; style=text-align:center; | ||
Line 14: | Line 14: | ||
! width="120pt" | Weapons | ! width="120pt" | Weapons | ||
! width="75pt" | Armor | ! width="75pt" | Armor | ||
− | ! width="75pt" | Speed | + | ! width="75pt" | Speed (km/h) |
|- | |- | ||
| [[Infantry]] | | [[Infantry]] | ||
Line 21: | Line 21: | ||
| Machine Gun Array | | Machine Gun Array | ||
| 10 | | 10 | ||
− | | 17 | + | | 17 |
|- | |- | ||
− | | [[ | + | | [[battle armor|Power armor]] |
| Foot | | Foot | ||
| 5 | | 5 | ||
Line 29: | Line 29: | ||
| 20 | | 20 | ||
| 34 | | 34 | ||
+ | |- | ||
+ | | Scout 'Copter | ||
+ | | VTOL | ||
+ | | 5 | ||
+ | | Machine Gun Array | ||
+ | | 40 | ||
+ | | 119 | ||
|- | |- | ||
| [[Centipede]] | | [[Centipede]] | ||
Line 37: | Line 44: | ||
| 97 | | 97 | ||
|- | |- | ||
− | | | + | | AeroSpotter |
| Tracked | | Tracked | ||
| 20 | | 20 | ||
Line 49: | Line 56: | ||
| 2 Streak SRMs | | 2 Streak SRMs | ||
| 33 | | 33 | ||
+ | | 86 | ||
+ | |- | ||
+ | | [[Hunter (Combat Vehicle)|Hunter]] | ||
+ | | Tracked | ||
+ | | 25 | ||
+ | | 3 LRMs | ||
+ | | 38 | ||
| 86 | | 86 | ||
|- | |- | ||
Line 58: | Line 72: | ||
| 86 | | 86 | ||
|- | |- | ||
− | | [[ | + | | [[Troop Transport]] |
| Tracked | | Tracked | ||
| 25 | | 25 | ||
− | | | + | | none |
− | | | + | | 65 |
− | | | + | | 54 |
+ | |- | ||
+ | | [[Minelayer]] | ||
+ | | Tracked | ||
+ | | 30 | ||
+ | | | ||
+ | | 225 | ||
+ | | 54 | ||
|- | |- | ||
| Attack 'Copter | | Attack 'Copter | ||
Line 70: | Line 91: | ||
| Medium Autocannon | | Medium Autocannon | ||
| 77 | | 77 | ||
− | | 86 | + | | 86 |
|- | |- | ||
| [[Hetzer]] | | [[Hetzer]] | ||
Line 84: | Line 105: | ||
| 8 Streak SRMs | | 8 Streak SRMs | ||
| 108 | | 108 | ||
− | | 65 | + | | 65 |
|- | |- | ||
| Heavy 'Copter | | Heavy 'Copter | ||
Line 91: | Line 112: | ||
| 4 Streak SRMs,<br>2 Pulse Lasers | | 4 Streak SRMs,<br>2 Pulse Lasers | ||
| 135 | | 135 | ||
− | | 65 | + | | 65 |
|- | |- | ||
| [[LRM Carrier]] | | [[LRM Carrier]] | ||
Line 98: | Line 119: | ||
| 5 LRMs | | 5 LRMs | ||
| 32 | | 32 | ||
− | | 54 | + | | 54 |
|- | |- | ||
| Swarm LRM Carrier | | Swarm LRM Carrier | ||
Line 114: | Line 135: | ||
| 65 | | 65 | ||
|- | |- | ||
− | | Storm | + | | [[Storm (Combat Vehicle)|Storm]] |
| Tracked | | Tracked | ||
| 60 | | 60 | ||
Line 128: | Line 149: | ||
| 54 | | 54 | ||
|- | |- | ||
− | + | | [[Legion]] | |
+ | | Tracked | ||
+ | | 100 | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
|} | |} | ||
The ''Harasser'' and ''Scimitar'' don't match their BattleTech equivalents at all, apart from being hovercraft. The ''Swarm LRM Carrier'' is simply an LRM Carrier using Swarm LRM ammunition. Swarm LRMs in MechCommander 2 work completely differently from Swarm LRMs in BattleTech. The Storm doesn't have a BattleTech equivalent. The rest are fairly close to their BattleTech equivalents. | The ''Harasser'' and ''Scimitar'' don't match their BattleTech equivalents at all, apart from being hovercraft. The ''Swarm LRM Carrier'' is simply an LRM Carrier using Swarm LRM ammunition. Swarm LRMs in MechCommander 2 work completely differently from Swarm LRMs in BattleTech. The Storm doesn't have a BattleTech equivalent. The rest are fairly close to their BattleTech equivalents. | ||
− | Aero Spotters call in [[Shilone]] air strikes on your position. | + | Aero Spotters call in [[Shilone]] air strikes on your position. |
− | |||
− | == | + | ==MechCommander 2 Turret Specifications== |
{| class="wikitable sortable" border="1"; style=text-align:center; | {| class="wikitable sortable" border="1"; style=text-align:center; | ||
Line 171: | Line 197: | ||
|- | |- | ||
| Gauss Turret | | Gauss Turret | ||
− | | 1 | + | | 1 Gauss Rifle |
| 25 | | 25 | ||
| style=text-align:left; | Very dangerous at long range. Only used by House Davion. | | style=text-align:left; | Very dangerous at long range. Only used by House Davion. | ||
Line 180: | Line 206: | ||
| style=text-align:left; | Shots create an AoE explosion where they hit. Only used by House Steiner. | | style=text-align:left; | Shots create an AoE explosion where they hit. Only used by House Steiner. | ||
|- | |- | ||
+ | |} | ||
+ | |||
− | + | [[Category:Video Game Resources]] |
Latest revision as of 03:28, 27 April 2023
Apocryphal This article's subject is only mentioned in apocryphal sources, i.e. official BattleTech products which are not clearly Non-canon but do not meet the current Canon criteria either. For more information, check the Canonicity section. |
Below is a listing of all non-'Mech units in the game, with their specifications. They only loosely match their BattleTech counterparts. Some don't even have the same tonnage. Their tonnage really has no effect on the game though, and mostly serves as an indicator of relative size.
The accuracy of enemy vehicles increases considerably on higher difficulty settings.
MechCommander 2 Vehicle and Infantry Specifications[edit]
Name | Mobility | Tonnage | Weapons | Armor | Speed (km/h) |
---|---|---|---|---|---|
Infantry | Foot | 1 | Machine Gun Array | 10 | 17 |
Power armor | Foot | 5 | Laser, Streak SRM |
20 | 34 |
Scout 'Copter | VTOL | 5 | Machine Gun Array | 40 | 119 |
Centipede | Hover | 15 | Large Laser | 35 | 97 |
AeroSpotter | Tracked | 20 | Large Laser | 170 | 54 |
Harasser | Hover | 20 | 2 Streak SRMs | 33 | 86 |
Hunter | Tracked | 25 | 3 LRMs | 38 | 86 |
Scimitar | Hover | 25 | 2 Flamer Arrays | 45 | 86 |
Troop Transport | Tracked | 25 | none | 65 | 54 |
Minelayer | Tracked | 30 | 225 | 54 | |
Attack 'Copter | VTOL | 35 | Medium Autocannon | 77 | 86 |
Hetzer | Wheeled | 40 | Heavy Autocannon | 50 | 54 |
Drillson | Hover | 50 | 8 Streak SRMs | 108 | 65 |
Heavy 'Copter | VTOL | 50 | 4 Streak SRMs, 2 Pulse Lasers |
135 | 65 |
LRM Carrier | Wheeled | 50 | 5 LRMs | 32 | 54 |
Swarm LRM Carrier | Wheeled | 50 | 5 Swarm LRMs | 32 | 54 |
Vedette | Tracked | 50 | Medium Autocannon | 54 | 65 |
Storm | Tracked | 60 | 2 PPCs | 111 | 54 |
Partisan | Tracked | 80 | 4 Light Autocannons | 137 | 54 |
Legion | Tracked | 100 |
The Harasser and Scimitar don't match their BattleTech equivalents at all, apart from being hovercraft. The Swarm LRM Carrier is simply an LRM Carrier using Swarm LRM ammunition. Swarm LRMs in MechCommander 2 work completely differently from Swarm LRMs in BattleTech. The Storm doesn't have a BattleTech equivalent. The rest are fairly close to their BattleTech equivalents.
Aero Spotters call in Shilone air strikes on your position.
MechCommander 2 Turret Specifications[edit]
Name | Weapons | Armor | Description |
---|---|---|---|
Gun Platform | 1 Machine Gun Array | 1 | A wooden lookout tower with a machine gun. |
SRM Turret | 3 Streak SRMs | 25 | Very common. Easily destroyed from range. |
Autocannon Turret | 2 Medium Autocannon | 25 | Fairly common. Medium range makes these more dangerous. |
Large Pulse Laser Turret | 3 Large Pulse Laser | 25 | Can cause a lot of damage. Only used by House Liao. |
LRM Turret | 4 LRMs | 25 | Long range and always arranged in groups. |
Gauss Turret | 1 Gauss Rifle | 25 | Very dangerous at long range. Only used by House Davion. |
Long Tom Turret | 1 Long Tom Cannon | 30 | Shots create an AoE explosion where they hit. Only used by House Steiner. |