Difference between revisions of "AeroTech 2"
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− | + | '''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book was succeeded by a [[AeroTech 2 Revised Edition|revised printing]] in 2004 and is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''. | |
− | '''''AeroTech 2''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''. | ||
==Contents== | ==Contents== |
Revision as of 04:59, 2 August 2022
AeroTech 2 | |
---|---|
Product information | |
Type | Rulebook |
Development | Bryan Nystul |
Primary writing | Chris Hartford |
Pages | 104 |
Cover Artwork | Doug Chaffee |
Illustrations | Matthew Plog John Paul Lona Scott James Duane Loose Dana Knutson Jim Nelson Mike Nielson |
Publication information | |
Publisher | FASA |
Product code | 1718 |
First published | 2000 |
ISBN-10 | 1555603890 |
Content | |
AeroTech 2 provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book was succeeded by a revised printing in 2004 and is now obsolete with the publication of Total Warfare and TechManual.
Contents
- Introduction
- Playing the Game
- Movement
- Facing
- Stacking
- Thrust Points
- High-G Maneuvers
- Control Rolls
- Atmospheric Operations
- Heat
- Combat
- Ground Support Missions
- Atmospheric Combat
- Optional Rules
- Advanced Movement
- Advanced Initiative
- Advanced Point Defense Weapons
- Fighter Ammunition Expenditure
- Asteroids
- Attacking the Jump Sail
- Debris
- Docking
- Dropping 'Mechs and battle armor
- Fighter Squadrons
- Fuel Consumption
- Hyperspace Travel
- Landing and Liftoff
- Launching/Recovering Small Craft
- Orbit-to-Surface Fire
- Teleoperated Missiles
- Construction
- Costs
- Battle Value
- Roleplaying Rules
- Traits
- Skills
- Using MechWarrior 3 Characters
- Case-Specific MechWarrior Rules
- Buying and Selling Vessels
- Additional Life Paths
- Aerospace Technology
- Battle Value Tables
- Game Statistics
Notes
- FanPro re-released the title with modifications, as AeroTech 2 Revised Edition.