Difference between revisions of "Bannockburn's Bandits"
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Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the [[Eridani Light Horse]] or the [[Northwind Highlanders]], Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war. | Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the [[Eridani Light Horse]] or the [[Northwind Highlanders]], Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war. | ||
− | Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]], it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by [[Draconis Combine]]. <ref>''The Periphery''</ref> | + | Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]], it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by [[Draconis Combine]]. <ref name=TP->''The Periphery''</ref> |
− | Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.<ref>''Mercenaries Supplement Revised''</ref> | + | Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.<ref name=MSR->''Mercenaries Supplement Revised''</ref> |
− | Because of this and their exemplary service to the [[Taurian Concordat]] as well as their participation in the [[Pleiades Cluster]] campaign, the [[Battlemech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced [[Inner Sphere]] technologies installed.<ref>''Mercenaries Supplement''</ref><ref | + | Because of this and their exemplary service to the [[Taurian Concordat]] as well as their participation in the [[Pleiades Cluster]] campaign, the [[Battlemech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced [[Inner Sphere]] technologies installed.<ref name=MS->''Mercenaries Supplement''</ref><ref name=MSR-/> |
== Current Assignment == | == Current Assignment == | ||
Garrison and onsite defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]] | Garrison and onsite defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]] | ||
− | <ref>''Objective Raids''</ref><ref | + | <ref name=OR->''Objective Raids''</ref><ref name=MSR-/><ref name=P->''Periphery''</ref> |
==Support== | ==Support== | ||
− | The techs can cover 75% of the unit repairs and have integral [[DropShip]] support.<ref | + | The techs can cover 75% of the unit repairs and have integral [[DropShip]] support.<ref name=P-/> |
==Dragoon Ratings== | ==Dragoon Ratings== | ||
− | '''Dragoon Rating: C''' <ref | + | '''Dragoon Rating: C''' <ref name=MSR-/> |
==Composition== | ==Composition== | ||
− | ===3067=== | + | |
+ | ===3067 <ref name=MSR-/> === | ||
'''Mech Assets''' | '''Mech Assets''' | ||
Line 75: | Line 76: | ||
::Independent commands under the current organization of the Bandits | ::Independent commands under the current organization of the Bandits | ||
− | + | ||
== Tactical Doctrine== | == Tactical Doctrine== | ||
− | The predominately Light [[Battlemech]]s of the Bamdits supports their preffered fast strike and fade tactics.<ref | + | The predominately Light [[Battlemech]]s of the Bamdits supports their preffered fast strike and fade tactics.<ref name=TP-/> These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.<ref name=MSR-/>' |
==References== | ==References== |
Revision as of 17:25, 27 January 2011
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Contents
History
Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.
Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997, it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by Draconis Combine. [1]
Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.[2]
Because of this and their exemplary service to the Taurian Concordat as well as their participation in the Pleiades Cluster campaign, the Battlemechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced Inner Sphere technologies installed.[3][2]
Current Assignment
Garrison and onsite defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat [4][2][5]
Support
The techs can cover 75% of the unit repairs and have integral DropShip support.[5]
Dragoon Ratings
Dragoon Rating: C [2]
Composition
3067 [2]
Mech Assets
1 company and 2 Battalions, Veteran/Reliable
Headquarters Company
- CO: Colonel David Bannockburn
- Preferred Tactics: Fast reaction and flank defense force
- Notes: Support, Dropship assets and technical personel of the unit are assigned to this company
1st Battalion
- XO: Lt. Colonel Katherine Morgan
- Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
- Note: Unit has Reputation of stability under severe pressure
2nd Battalion
- XO: Major Isaac Carter
- Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
- Note: Short one company after the Trinity Alliances Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E
Aerospace Assets
1 Squadron Veteran/Reliable
Bannockburn Aerospace
- CO: CWO Harriet Swiller
- 3 Lances individually assigned in support of the Mech battalions and the headquarters company
Infantry Assets
2 Companies Veteran/Reliable
The Bandits Boys
- CO: Major Benedict Washington III
- Golf and Huey companies are mechanised and trained in anti-Mech tactics.
- Independent commands under the current organization of the Bandits
Tactical Doctrine
The predominately Light Battlemechs of the Bamdits supports their preffered fast strike and fade tactics.[1] These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.[2]'