Difference between revisions of "Bannockburn's Bandits"

m (formating and some spelling corrections)
(found new way to do multiple references and fixed above)
Line 16: Line 16:
 
Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the [[Eridani Light Horse]] or the [[Northwind Highlanders]], Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.
 
Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the [[Eridani Light Horse]] or the [[Northwind Highlanders]], Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.
  
Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]], it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by [[Draconis Combine]]. <ref>''The Periphery''</ref>
+
Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the [[Taurian Concordat]] in [[2997]], it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by [[Draconis Combine]]. <ref name=TP->''The Periphery''</ref>
  
Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.<ref>''Mercenaries Supplement Revised''</ref>
+
Since that initial contract the Bandits have been a fixture in the [[Taurian Concordat]] and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway [[Calderon Protectorate]], going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.<ref name=MSR->''Mercenaries Supplement Revised''</ref>
  
Because of this and their exemplary service to the [[Taurian Concordat]] as well as their participation in the [[Pleiades Cluster]] campaign, the [[Battlemech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced [[Inner Sphere]] technologies installed.<ref>''Mercenaries Supplement''</ref><ref>''Mercenaries Supplement Revised''</ref>
+
Because of this and their exemplary service to the [[Taurian Concordat]] as well as their participation in the [[Pleiades Cluster]] campaign, the [[Battlemech]]s of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced [[Inner Sphere]] technologies installed.<ref name=MS->''Mercenaries Supplement''</ref><ref name=MSR-/>
  
 
== Current Assignment ==
 
== Current Assignment ==
  
 
Garrison and onsite defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]]
 
Garrison and onsite defensive duties at the [[Pinard Protectorates Limited]] factory complex on [[MacLeod's Land]] in the [[Taurian Concordat]]
<ref>''Objective Raids''</ref><ref>''Mercenaries Supplement Revised''</ref><ref>''Periphery''</ref>
+
<ref name=OR->''Objective Raids''</ref><ref name=MSR-/><ref name=P->''Periphery''</ref>
  
 
==Support==
 
==Support==
The techs can cover 75% of the unit repairs and have integral [[DropShip]] support.<ref>''The Periphery''</ref>
+
The techs can cover 75% of the unit repairs and have integral [[DropShip]] support.<ref name=P-/>
  
 
==Dragoon Ratings==
 
==Dragoon Ratings==
  
'''Dragoon Rating: C''' <ref>''Mercenaries Supplement Revised''</ref>
+
'''Dragoon Rating: C''' <ref name=MSR-/>
  
 
==Composition==
 
==Composition==
===3067===  
+
 
 +
===3067 <ref name=MSR-/> ===  
  
 
'''Mech Assets'''
 
'''Mech Assets'''
Line 75: Line 76:
 
::Independent commands under the current organization of the Bandits
 
::Independent commands under the current organization of the Bandits
  
<ref>''Mercenaries Supplement Revised''</ref>
+
 
  
 
== Tactical Doctrine==
 
== Tactical Doctrine==
  
The predominately Light [[Battlemech]]s of the Bamdits supports their preffered fast strike and fade tactics.<ref>''The Periphery''</ref> These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.<ref>''Mercenaries Supplement Revised''</ref>
+
The predominately Light [[Battlemech]]s of the Bamdits supports their preffered fast strike and fade tactics.<ref name=TP-/> These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.<ref name=MSR-/>'
  
 
==References==
 
==References==

Revision as of 17:25, 27 January 2011

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}, or remove the Cleanup template.
Cleanup tagged articles without a reason field Template:InfoBoxMercUnit

History

Bannockburn's Bandits are a Mercenary unit that attempts to hold to the traditions and honors of an earlier, perhaps more civilized time. Though they do not hold the vaunted history of such notable legions as the Eridani Light Horse or the Northwind Highlanders, Bannockburn's Bandits hold fast to a series of traditions and rituals they have created in this current era of war.

Though little is known of the history of Bannockburn's Bandits prior to their initial contract with the Taurian Concordat in 2997, it is known they original hale from the Inner Sphere and left it on unfriendly terms due to their treatment by Draconis Combine. [1]

Since that initial contract the Bandits have been a fixture in the Taurian Concordat and have loyally served in defense of Concordat citizenry ever since. They have served consecutive contracts and show no signs of breaking the faith with the Concordat and their peoples. Most recently, the Bandits refused to sign with the breakaway Calderon Protectorate, going so far as to publicly and harshly rebuke the offer, though it was on the surface a much more lucrative contract.[2]

Because of this and their exemplary service to the Taurian Concordat as well as their participation in the Pleiades Cluster campaign, the Battlemechs of the Bandits have been upgraded to the best technologies available in the Concordat, with over 45% of the units Mech having the more advanced Inner Sphere technologies installed.[3][2]

Current Assignment

Garrison and onsite defensive duties at the Pinard Protectorates Limited factory complex on MacLeod's Land in the Taurian Concordat [4][2][5]

Support

The techs can cover 75% of the unit repairs and have integral DropShip support.[5]

Dragoon Ratings

Dragoon Rating: C [2]

Composition

3067 [2]

Mech Assets

1 company and 2 Battalions, Veteran/Reliable

Headquarters Company

CO: Colonel David Bannockburn
Preferred Tactics: Fast reaction and flank defense force
Notes: Support, Dropship assets and technical personel of the unit are assigned to this company

1st Battalion

XO: Lt. Colonel Katherine Morgan
Preferred Tactical Doctine: Ground based recon and spotting, Fast strike at enemy weak points. Trains in light Calvary tactics
Note: Unit has Reputation of stability under severe pressure

2nd Battalion

XO: Major Isaac Carter
Preferred Tactical Doctrine: Specialized in reat area strikes and infiltration
Note: Short one company after the Trinity Alliances Pleiades Cluster campaigns. Survivors of the decimated India company have been reassigned to David and Echo companies to fill their TO&E

Aerospace Assets

1 Squadron Veteran/Reliable

Bannockburn Aerospace

CO: CWO Harriet Swiller
3 Lances individually assigned in support of the Mech battalions and the headquarters company

Infantry Assets

2 Companies Veteran/Reliable

The Bandits Boys

CO: Major Benedict Washington III
Golf and Huey companies are mechanised and trained in anti-Mech tactics.
Independent commands under the current organization of the Bandits


Tactical Doctrine

The predominately Light Battlemechs of the Bamdits supports their preffered fast strike and fade tactics.[1] These attacks are further supported by the units integral Aerospace and artillery assets. In defensive actions the Bandits prefer attacking the exposed flanks of their opponents, while on offense their preferred tactical doctrine focuses on demoralizing the enemy, utilizing fast hitting rear area and suprise attacks.[2]'

References

  1. 1.0 1.1 The Periphery
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Mercenaries Supplement Revised
  3. Mercenaries Supplement
  4. Objective Raids
  5. 5.0 5.1 Periphery

Bibliography