BattleForce 2

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BattleForce 2: BattleTech Warefare On A Grant Scale
Product information
Type Rulebook
Development Bryan Nystul
Primary writing Bryan Nystul
Pages 150
Rulebook
For Sheets of Counters
6 Mapsheets
1 Battle Board
Dice
Cover artwork Doug Chaffee
Illustrations Doug Chaffee
Mike Chen
Scott James
John Paul Lona
Roger Peterson
Matthew Plog
Loston Wallace
Publication information
Publisher FASA
Product code 1703
First published 1997
Content

Description

BattleForce 2 simulates grand-scale combat battles in the BattleTech universe.

Contents

  • A Time Of War
  • Introduction
    • Overview
      • BattleForce
      • Planetary Assault
      • Appendices
    • Components
      • Rulbooks Counters
      • Counters
      • Mapsheets
      • Battle Board
      • Inner Sphere Map
      • Dice
    • Terminology
    • Forces of the 31st Century
      • BattleMechs
      • Ground Vehicles
      • Air Vehicles
      • Naval Vehicles
      • Other Ground Units
      • Aerospace units
    • Military Organization
      • Inner Sphere Militaries
      • Com Guards
      • Standard Formations
  • BattleForce
    • Components
      • Counters
      • Record Sheets
      • Mapsheets
  • Playing the Game
    • Setting Up
    • Sequence of Play
      • Initiative Phase
      • Player Phases
      • End Phase
    • Scenarios
      • Setup
      • Objectives
      • Deployment
      • Victory Conditions
  • Movement
    • Movements Cost
      • Jumping
      • Movement on Roads/Pavement
    • Facing
    • Stacking
  • Combat
    • Line of Sight
    • Firing Arcs
      • BattleMech Firing Arc
      • Vehicle Firing Arc
    • Attack Declaration
      • Opponent's Record Sheets
    • Making the Attack
      • Base To-Hit Number
      • Modified To-Hit number
      • To-Hit Roll
    • Damage
      • Overheating
      • Attack Direction
      • Recording Damage
      • Critical Hits
  • Commands
    • Command Units
      • Chain of Command
    • Placing Command Counters
      • Draw a New Command
      • Move a Command
    • Using Commands
      • Command Types
      • Command Effects
    • Command Lists
      • Additional Command Lists
      • Designing Command Lists
  • Special Units And Equipment
    • Vehicles
      • Damage
      • Movement Types
    • Infantry
      • Infantry Types
      • Combat
      • Movement
    • Special Equipment and Abilities
  • Special Case Rules
    • Off-Board Units
      • The Support Map
      • Support Movement
      • Support Combat
      • Setup
    • Aerospace Support
      • Game Setup
      • Movement
      • Attacks
    • Artillery
      • Setup
      • Range Targeting
      • Damage
    • Buildings
      • Building Types
      • Movement Effects
      • Combat Effects
    • Clan Honor
      • Game Use
    • Clearing Woods
      • Engineering Vehicles
    • Concealed Units
      • Concealed Identify
      • Hidden Units
    • Dropping Troops
    • Environmental Conditions
      • Extreme Temperatures
      • Ice
      • High/Low Gravity
      • Vacuum
      • Night Combat
    • Fire
      • Starting Fires
      • Effects of Fire
      • Spreading Fires
      • Smoke
    • Minefields
      • Set-Up
      • Detonation
      • Clearing Minefields
    • Morale
      • Morale Checks
      • Broken Morale
      • Recovering Nerve
  • Creating Scenarios
    • General Rules
      • Number of Players
      • Movement and Retreat
      • Ending the Game
      • Determining Victory
    • Types of Scenarios
      • Stand-Up Fight
      • Hide and Seek
      • Hold the Line
      • Extraction
      • Brake Through
      • The Chase
    • Terrain
      • Number of Mapsheets
      • Choosing and Placing Mapsheets
      • Buildings
    • Unit Generation
      • Random Dice Rolls
      • Point System
    • Setting the Stage
      • Before the Clans
      • Major Wars after the Invasion
  • BattleForce Scenario: Conventional Wisdom
  • Planetary Assault
    • The Mechanics of Assault
    • Components
      • Mapsheets
      • Battle Board
      • Counters
    • Setting Up
    • Sequence of Play
      • Phases
    • Control
      • Default Control
      • Seizing Control
    • Supply
      • Siege
      • Supply Convoys
      • Supply in Space
  • Planetary Movement
    • Movement Costs
      • Crossing Water Hexes
      • Board/Disembark Transport
    • Reconnaissance
    • Aerospace Movement
      • Atmospheric Flight
      • Planetary Orbit
      • Deep Space Movement
  • Planetary Combat
    • The Battle Board
      • Terrain
      • Deployment Zones
    • Setup
      • Combat Drops
    • Combat Sequence
      • Movement
      • Attacks
      • Repairs
    • Attack Resolution
      • To-Hit Roll
      • Damage Roll
    • Victory
      • Damage
    • Aerospace Units
      • Attacking on the Move
      • Combat in Space
  • Planetary Assault Movements
    • Basic Scenario
      • Forces
      • Defender Setup
      • Attacker Setup
      • Victory Conditions
    • Advanced Scenarios
      • Raid
      • Extraction
      • Last Stand
    • Larger Scale Scenarios
      • Additional Counters
    • Large Scale Play
  • Planetary Assault Scenario: The Fall of Terra
    • Appendices
      • Appendix I: BattleTech Conversion
      • Appendix II: BattleSpace Conversion
      • Appendix III: Integration
      • Appendix IV: Campaigns
    • Technical Readout
      • The BattleMech
      • Equipment
      • Inner Sphere BattleMechs
      • Clan OmniMech
      • Vehicles
      • Infantry
      • Inner Sphere Aerospace Fighters
      • Clan Aerospace Fighters
      • DropShips
      • WarShips
      • JumpShip
      • Space Station
    • BattleForce Roster