Difference between revisions of "BattleTech 4th Edition (Rulebook)"
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| name = BattleTech Rulebook | | name = BattleTech Rulebook | ||
| development = [[Bryan Nystul]] | | development = [[Bryan Nystul]] | ||
− | | primarywriting = [[Jordan K. Weisman]] <br /> [[Sam Lewis]] <br /> [[L. Ross Babcock III]] | + | | primarywriting = [[Jordan K. Weisman]] <br /> [[Sam Lewis (person)|Sam Lewis]] <br /> [[L. Ross Babcock III]] |
| cover = [[Tom Baxa]] | | cover = [[Tom Baxa]] | ||
| illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] | | illustrations = [[Doug Anderson]] <br /> [[Mike Jackson]] <br /> [[Chris Moeller]] <br /> [[Peter Bergting]] <br /> [[Jeff Laubenstein]] <br /> [[Joel Biske]] <br /> [[Jim Nelson]] <br /> [[Mike Nielsen]] | ||
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** Single-Shot Missile Launchers | ** Single-Shot Missile Launchers | ||
− | [[Category: | + | [[Category: Rulebooks]] |
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Latest revision as of 19:20, 22 October 2021
BattleTech Rulebook | |
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Product information | |
Type | Rulebook |
Development | Bryan Nystul |
Primary writing | Jordan K. Weisman Sam Lewis L. Ross Babcock III |
Pages | 47 |
Cover Artwork | Tom Baxa |
Illustrations | Doug Anderson Mike Jackson Chris Moeller Peter Bergting Jeff Laubenstein Joel Biske Jim Nelson Mike Nielsen |
Publication information | |
Publisher | FASA |
Product code | 1604 |
First published | 1996 |
Content | |
Description[edit]
The BattleTech 4th Edition Rulebook came with the 4th Edition boxed set. It contained the rules for standard BattleMech combat and BattleMech construction. The booklet featured many black-and-white illustrations and concluded with three simple scenarios.
Contents[edit]
- INTRODUCTION
- Levels of BattleTech
- COMPONENTS
- BattleMech Playing Pieces
- Record Sheets
- Mapsheets
- Dice
- PLAYING THE GAME
- Sequence of Play
- MechWarriors
- MOVEMENTS
- Movements Costs
- Movement Modes
- Facing
- Piloting Skill Rolls
- Falling
- COMBAT
- Weapons Attacks
- Physical Attacks
- Heat
- SCENARIOS
- Scenario 1: Final Exam
- Scenario 2: Trial by Fire
- Scenario 3: Divide and Conquer
- CONSTRUCTION
- Choose Tonnage
- Determine Engine Rating
- Add Control Components
- Allocate Tonnage for Internal Structure
- Determine Jump Capability
- Add Extra Heat Sinks
- Add Armor
- Add Weapons and Ammunition
- Complete Critical Hit Table
- Allocate Armor Points
- Complete the Record Sheet
- EQUIPMENT
- Autocannon
- Flamer
- Hatchet
- Heat Sinks
- Laser
- Long-Range Missiles (LRM)
- Machine Gun
- Particel Projector Cannon (PPC)
- Short-Range Missiles (SRM)
- Single-Shot Missile Launchers