Difference between revisions of "Bloodhound Active Probe"

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Using the [[Beagle Active Probe]] as a baseline, ComStar technicians created a probe that had a range of 240 meters<ref>''Tactical Operations'', p. 404</ref> and could penetrate advanced stealth systems. Testing proved conclusively that a Bloodhound-equipped 'Mech could spot units equipped with [[Null Signature System]]s, [[Void Signature System]]s, [[Stealth Armor]], and [[ECM Suite]]s.<ref>''Tactical Operations'', p. 278</ref> The Bloodhound can also detect [[battle armor]] equipped with ECM systems, [[Mimetic Armor]], or any kind of Stealth Armor.<ref>''Tactical Operations'', p. 278</ref>
 
Using the [[Beagle Active Probe]] as a baseline, ComStar technicians created a probe that had a range of 240 meters<ref>''Tactical Operations'', p. 404</ref> and could penetrate advanced stealth systems. Testing proved conclusively that a Bloodhound-equipped 'Mech could spot units equipped with [[Null Signature System]]s, [[Void Signature System]]s, [[Stealth Armor]], and [[ECM Suite]]s.<ref>''Tactical Operations'', p. 278</ref> The Bloodhound can also detect [[battle armor]] equipped with ECM systems, [[Mimetic Armor]], or any kind of Stealth Armor.<ref>''Tactical Operations'', p. 278</ref>
  
==Game Rules==
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===Game Rules===
 
Bloodhound Active Probes function as a Beagle Active Probe, but can penetrate the stealth effects of Stealth Armor, Void Signature Systems, Null Signature Systems, and ECM Suites.<ref>''Tactical Operations'', p. 278</ref> It has a maximum range of 8 hexes,<ref>''Tactical Operations'', p. 404</ref> weighs 2 tons and occupies 3 critical slots.<ref>''Tactical Operations'', p. 405</ref> It costs 500,000 C-Bills and has a defensive [[Battle Value]] of 25.<ref>''Tactical Operations'', p. 383</ref>
 
Bloodhound Active Probes function as a Beagle Active Probe, but can penetrate the stealth effects of Stealth Armor, Void Signature Systems, Null Signature Systems, and ECM Suites.<ref>''Tactical Operations'', p. 278</ref> It has a maximum range of 8 hexes,<ref>''Tactical Operations'', p. 404</ref> weighs 2 tons and occupies 3 critical slots.<ref>''Tactical Operations'', p. 405</ref> It costs 500,000 C-Bills and has a defensive [[Battle Value]] of 25.<ref>''Tactical Operations'', p. 383</ref>
  

Revision as of 11:33, 18 December 2010

This article is about the experimental successor to the Beagle Active Probe. For the Free Worlds League 'Mech, see Bloodhound.


The Bloodhound Active Probe was first introduced by ComStar in 3058.[1] After the Clan Invasion they saw a need to improve their already formidable electronic warfare capabilities. Events in the latter half of the 31st century overtook them however, and the Bloodhound Active Probe didn't enter large scale production.

Using the Beagle Active Probe as a baseline, ComStar technicians created a probe that had a range of 240 meters[2] and could penetrate advanced stealth systems. Testing proved conclusively that a Bloodhound-equipped 'Mech could spot units equipped with Null Signature Systems, Void Signature Systems, Stealth Armor, and ECM Suites.[3] The Bloodhound can also detect battle armor equipped with ECM systems, Mimetic Armor, or any kind of Stealth Armor.[4]

Game Rules

Bloodhound Active Probes function as a Beagle Active Probe, but can penetrate the stealth effects of Stealth Armor, Void Signature Systems, Null Signature Systems, and ECM Suites.[5] It has a maximum range of 8 hexes,[6] weighs 2 tons and occupies 3 critical slots.[7] It costs 500,000 C-Bills and has a defensive Battle Value of 25.[8]

References

  1. Tactical Operations, p. 278
  2. Tactical Operations, p. 404
  3. Tactical Operations, p. 278
  4. Tactical Operations, p. 278
  5. Tactical Operations, p. 278
  6. Tactical Operations, p. 404
  7. Tactical Operations, p. 405
  8. Tactical Operations, p. 383

Bibliography