Difference between revisions of "Camo System"

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==Description==
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== Description ==
The '''Camo System''' is a form of visual concealment developed by [[ComStar]] in [[2800]], based on [[Star League]] research stored on [[Terra]].  It uses mimetic technology to make the surface of the unit match it's surroundings, incorporating sensors mounted on the suit and a central computer.  This is more effective when the unit is moving slowly as the system takes time to adjust to new settings.  The Camo System is standard on the [[Tornado]] power armor suit and served as the basis for the [[Word of Blake]]'s [[Mimetic Armor]].<ref>''Total Warfare'', p. 228</ref><ref>''Tactical Operations'', p. 221</ref>
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The '''Camo System''' is a form of visual concealment developed by [[ComStar]] in [[2800]], based on [[Star League]] research preserved on [[Terra]].  It uses mimetic technology to make the surface of the unit match its surroundings, incorporating sensors mounted on the suit and a central computer.  This is more effective when the unit is moving slowly, as the system takes time to adjust to new settings.  The Camo System is standard on the [[Tornado]] power armor suit and served as the basis for the [[Word of Blake]]'s [[Mimetic Armor]].<ref name="TWp228">''Total Warfare'', p. 228, "Other Combat Weapons And Equipment - Camo System"</ref><ref name="TMp221">''Tactical Operations'', p. 221, "Camo System"</ref>
  
==Rules==
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== Rules ==
 
<div class="gamerules">
 
<div class="gamerules">
===Game Rules===
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In game terms attacks against a unit mounting a camo system receive a to-hit modifier based on the number of hexes moved by the target unit in the same turn as the attack: +2 for 0 hexes moved, +1 for 1 hex moved and no modifier for +2 hexes.  It also reduces the range a unit can be visually spotted by half.<ref>''Total Warfare'', p. 228</ref><ref>''Tactical Operations'', p. 221</ref>
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=== Game Rules ===
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In game terms, attacks against a unit mounting a camo system receive a to-hit modifier based on the number of hexes moved by the target unit in the same turn as the attack: +2 for 0 hexes moved, +1 for 1 hex moved and no modifier for +2 hexes.  It also reduces the range a unit can be visually spotted by half.<ref name="TWp228"/><ref name="TMp221"/>
 
</div>
 
</div>
  
==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
 
*''[[Total Warfare]]''
 
*''[[Tactical Operations]]''
 
  
[[Category:Technology]]
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== Bibliography ==
[[Category:Battle Armor Equipment]]
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* ''[[TechManual]]''
[[Category:Game Aids|Camo System]]
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* ''[[Total Warfare]]''
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[[Category: Technology]]
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[[Category: Battle Armor Equipment]]

Latest revision as of 07:28, 31 January 2019

Description[edit]

The Camo System is a form of visual concealment developed by ComStar in 2800, based on Star League research preserved on Terra. It uses mimetic technology to make the surface of the unit match its surroundings, incorporating sensors mounted on the suit and a central computer. This is more effective when the unit is moving slowly, as the system takes time to adjust to new settings. The Camo System is standard on the Tornado power armor suit and served as the basis for the Word of Blake's Mimetic Armor.[1][2]

Rules[edit]

Game Rules[edit]

In game terms, attacks against a unit mounting a camo system receive a to-hit modifier based on the number of hexes moved by the target unit in the same turn as the attack: +2 for 0 hexes moved, +1 for 1 hex moved and no modifier for +2 hexes. It also reduces the range a unit can be visually spotted by half.[1][2]

References[edit]

  1. 1.0 1.1 Total Warfare, p. 228, "Other Combat Weapons And Equipment - Camo System"
  2. 2.0 2.1 Tactical Operations, p. 221, "Camo System"

Bibliography[edit]