Difference between revisions of "Double-Blind rules"

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== Description ==
 
== Description ==
Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a game master to keep track of both sides' positions, and to indicate if/when a given unit is spotted.
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Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a gamemaster to keep track of both sides' positions, and to indicate if/when a given unit is spotted.
  
 
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems.
 
The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as [[Active Probe]]s and [[ECM]] systems.
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== Bibliography ==
 
== Bibliography ==
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* ''[[Maximum Tech]]''
 
* ''[[Tactical Handbook]]''
 
* ''[[Tactical Handbook]]''
* ''[[Maximum Tech]]''
 
  
[[Category: Game Aids]]
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[[Category: Game Rules]]
[[Category: Miscellaneous]]
 

Latest revision as of 10:25, 15 September 2023

This article is about the ruleset. For the novel, see Double-Blind.

First published in the 1994 Tactical Handbook, the Double-Blind Rules are an optional expansion to the BattleTech (board game) rules.

Description[edit]

Under Double-Blind, the players only get to see those enemy units on a given turn that their own units can actually spot (either visually or through its sensors). As a consequence, there is one game board for each side showing their own units, and those enemy units they have spotted. The game requires a gamemaster to keep track of both sides' positions, and to indicate if/when a given unit is spotted.

The ruleset includes slight changes to the turn sequence and provides special rules for certain equipment such as Active Probes and ECM systems.

References[edit]


Bibliography[edit]