Difference between revisions of "Dragon Magazine"

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Running Guns: Ground Vehicles for the BattleTech Game World<ref>''Dragon Magazine 114 (October 1986)'', p. 78-82</ref>
 
Running Guns: Ground Vehicles for the BattleTech Game World<ref>''Dragon Magazine 114 (October 1986)'', p. 78-82</ref>
 
By [[Margaret Weis]] and [[Keven Stein]] (c) 1986 [[FASA Corporation]]  
 
By [[Margaret Weis]] and [[Keven Stein]] (c) 1986 [[FASA Corporation]]  
 
+
:The article is basically a preview of [[Technical Readout: 3026]] and focuses on three combat vehicles, the [[Hetzer]], the [[Harasser]] and the [[Shrek]]. The statistics  are correct but the text of the vehicles is notably changed. For the Hetzer it is noted that "it  has  become  standard  practice  to install  robotic  remote-control  units  in  the  Hetzer,  using  it  as  an unmanned  scout  vehicle".
The article is basically a preview of [[Technical Readout: 3026]] and focuses on three combat vehicles, the [[Hetzer]], the [[Harasser]] and the [[Shrek]]. The statistics  are correct but the text of the vehicles is notably changed. For the Hetzer it is noted that "it  has  become  standard  practice  to install  robotic  remote-control  units  in  the  Hetzer,  using  it  as  an unmanned  scout  vehicle".
 
  
 
The fact that this was an official FASA article means the information contain therein should be considered canon.  
 
The fact that this was an official FASA article means the information contain therein should be considered canon.  
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====Issue 144====
 
====Issue 144====
 
Through the Looking Glass by [[Robert Bigelow]]<ref>''Dragon Magazine 144 (April 1989)'', p. 70-79</ref>
 
Through the Looking Glass by [[Robert Bigelow]]<ref>''Dragon Magazine 144 (April 1989)'', p. 70-79</ref>
 
+
:This article features a review of Ral Partha's Regimental Command box set of miniatures that included the [[Cyclops]], [[Atlas]], [[Zeus]] and [[Ostscout]]. Also included was a reader contributed scenario, the Battle For Headquarters Hill.
This article features a review of Ral Partha's Regimental Command box set of miniatures that included the [[Cyclops]], [[Atlas]], [[Zeus]] and [[Ostscout]]. Also included was a reader contributed scenario, the Battle For Headquarters Hill.
 
  
 
====Issue 161====
 
====Issue 161====
 
Through the Looking Glass by Robert Bigelow, Jay  Clenndenny,and Ralph Cooper<ref>''Dragon Magazine 161 (September 1990)'', p. 103-107</ref>
 
Through the Looking Glass by Robert Bigelow, Jay  Clenndenny,and Ralph Cooper<ref>''Dragon Magazine 161 (September 1990)'', p. 103-107</ref>
Here’s something you can fight about! BattleTech Campaign Rules, Part 1
+
:Here’s something you can fight about! BattleTech Campaign Rules, Part 1
  
 
====Issue 162====
 
====Issue 162====
 
Through the Looking Glass by Robert Bigelow, Jay  Clenndenny,and Ralph Cooper<ref>''Dragon Magazine 162 (October 1990)'', p. 103-108</ref>
 
Through the Looking Glass by Robert Bigelow, Jay  Clenndenny,and Ralph Cooper<ref>''Dragon Magazine 162 (October 1990)'', p. 103-108</ref>
Setting fire to the Galaxy: BattleTech Campaign Rules, Part 2
+
:Setting fire to the Galaxy: BattleTech Campaign Rules, Part 2
  
 
====Issue 163====
 
====Issue 163====
 
Through the Looking Glass -  The Alternative Campaign Revisited: BloodTech by Robert Bigelow<ref>''Dragon Magazine 163 (November 1990)'', p. 106</ref>
 
Through the Looking Glass -  The Alternative Campaign Revisited: BloodTech by Robert Bigelow<ref>''Dragon Magazine 163 (November 1990)'', p. 106</ref>
Campaign Rules alternatives to supplement those printed in the previous two editions of the magazine.
+
:Campaign Rules alternatives to supplement those printed in the previous two editions of the magazine.
  
 
====Issue 166====
 
====Issue 166====
 
Tricks of the Trade, by [[Mike Speca]]<ref>''Dragon Magazine 166 (February 1991)'', p. 16-18</ref>
 
Tricks of the Trade, by [[Mike Speca]]<ref>''Dragon Magazine 166 (February 1991)'', p. 16-18</ref>
A Battletech Guide to Making Your 'Mechs Unique, it was an attempt to create rules for the BattleMech, fighter and Vvehicle design idiosyncrasies that were highlighted in the Technical Readouts.   
+
:A Battletech Guide to Making Your 'Mechs Unique, it was an attempt to create rules for the BattleMech, fighter and Vvehicle design idiosyncrasies that were highlighted in the Technical Readouts.   
  
  

Revision as of 16:12, 24 June 2017

Dragon Magazine
Product information
Type Magazine
Development Tim Kask
Publication information
Publisher TSR / WotC / Paizo
First published 1976-2007
Content
Preceded by The Strategic Review


Dragon was one an official magazine published originally by TSR, Inc. for the Dungeons & Dragons role-playing game. It was launched as a monthly magazine in 1976. Although its focus was on other role-playing games it occasionally ran a BattleTech related article.


Articles

Issue 114

Running Guns: Ground Vehicles for the BattleTech Game World[1] By Margaret Weis and Keven Stein (c) 1986 FASA Corporation

The article is basically a preview of Technical Readout: 3026 and focuses on three combat vehicles, the Hetzer, the Harasser and the Shrek. The statistics are correct but the text of the vehicles is notably changed. For the Hetzer it is noted that "it has become standard practice to install robotic remote-control units in the Hetzer, using it as an unmanned scout vehicle".

The fact that this was an official FASA article means the information contain therein should be considered canon.

Issue 144

Through the Looking Glass by Robert Bigelow[2]

This article features a review of Ral Partha's Regimental Command box set of miniatures that included the Cyclops, Atlas, Zeus and Ostscout. Also included was a reader contributed scenario, the Battle For Headquarters Hill.

Issue 161

Through the Looking Glass by Robert Bigelow, Jay Clenndenny,and Ralph Cooper[3]

Here’s something you can fight about! BattleTech Campaign Rules, Part 1

Issue 162

Through the Looking Glass by Robert Bigelow, Jay Clenndenny,and Ralph Cooper[4]

Setting fire to the Galaxy: BattleTech Campaign Rules, Part 2

Issue 163

Through the Looking Glass - The Alternative Campaign Revisited: BloodTech by Robert Bigelow[5]

Campaign Rules alternatives to supplement those printed in the previous two editions of the magazine.

Issue 166

Tricks of the Trade, by Mike Speca[6]

A Battletech Guide to Making Your 'Mechs Unique, it was an attempt to create rules for the BattleMech, fighter and Vvehicle design idiosyncrasies that were highlighted in the Technical Readouts.


References

  1. Dragon Magazine 114 (October 1986), p. 78-82
  2. Dragon Magazine 144 (April 1989), p. 70-79
  3. Dragon Magazine 161 (September 1990), p. 103-107
  4. Dragon Magazine 162 (October 1990), p. 103-108
  5. Dragon Magazine 163 (November 1990), p. 106
  6. Dragon Magazine 166 (February 1991), p. 16-18