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Difference between revisions of "Enhanced Prosthetic (Blade)"

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==Overview==
 
==Overview==
Among the most common improvements to field agents with [[Artificial Limbs|prosthetic limbs]] were ones which concealed a weapon within the agent's arms, in this case a simple '''Blade''' which could retract behind hidden panels in the arm or hand.  The ability to spot this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref>   
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These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a simple '''Blade''' which could retract behind hidden panels in the arm or hand.  The ability to spot this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref>   
  
 
As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
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==Notes==
 
==Notes==
 
<div class="gamerules">
 
<div class="gamerules">
===Specifications===
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In [[CBT]] play each conventional [[infantry]]man equipped with a Ballistic enhanced limb adds .002 to a platoon's damage value, however it can only applied to other units engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied.  In RPG play this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': C/D/E
 
: '''Equipment Ratings''': C/D/E
 
: '''Armor Piercing/Base Damage''': 1/1D6
 
: '''Armor Piercing/Base Damage''': 1/1D6
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*''[[A Guide to Covert Ops]]''
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
[[Category:Cybernetic Enhancements and Implants]]
 

Revision as of 16:44, 19 February 2014

Overview

These Enhanced Prosthetic limbs were ones which concealed a weapon within the agent's arms, in this case a simple Blade which could retract behind hidden panels in the arm or hand. The ability to spot this concealed weapon was very difficult.[1]

As with other prosthetic enhancements these were employed only by the intelligence agencies of the Inner Sphere with agents who already had a Type 3 or superior prosthetic limb. The Clans were too philosophically opposed and the Periphery too poor to make use of them beyond rare cases.[2] Among the Manei Domini this upgrade was available to all agents with the necessary prosthetic limb.[3]

Notes

In CBT play each conventional infantryman equipped with a Ballistic enhanced limb adds .002 to a platoon's damage value, however it can only applied to other units engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied. In RPG play this limb has the following statistics in addition to all rules associated with enhanced limbs.[3]

Equipment Ratings: C/D/E
Armor Piercing/Base Damage: 1/1D6
Cost/Reload: 100/-
Notes: -

[1]

References

  1. 1.0 1.1 A Guide to Covert Ops, p. 110-111
  2. A Guide to Covert Ops, p. 109
  3. 3.0 3.1 Jihad Hot Spots: 3072, p. 124-125, 130

Bibliography