Difference between revisions of "Enhanced Prosthetic (Needle)"

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==Overview==
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#REDIRECT [[Enhanced Prosthetic#Needle]]
These [[Enhanced Prosthetic]] limbs were ones which concealed a weapon within the agent's arms, in this case a '''Needle''' which could retract behind hidden panels in the arm or hand.  This hypodermic injector could be used to deliver a variety of poisons or other solutions into the target, and the ability to spot this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref> 
 
 
 
As with other prosthetic enhancements these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]] this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
 
 
==Notes==
 
<div class="gamerules">
 
In [[CBT]] play each conventional [[infantry]]man equipped with a Needle enhanced limb added 0 damage to a platoon's damage value and could only be used against other conventional infantry, but received a +2 to-hit bonus.  In RPG play this limb had the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': D/E/F
 
: '''Armor Piercing/Base Damage''': 0/1D6
 
: '''Shots''': 1
 
: '''Cost/Reload''': 800/*
 
: '''Notes''': Effect as poison or medication*
 
<ref name=AGCO/>
 
</div>
 
 
 
==References==
 
<references/>
 
 
 
==Bibliography==
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 

Latest revision as of 11:53, 3 August 2019