Difference between revisions of "Hyperpulse Generator (CCG - Mercenaries)"

(auto generated - adding ccg cards)
 
m
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
 
| Set = Mercenaries  
 
| Set = Mercenaries  
 
| Cost = 0+4P  
 
| Cost = 0+4P  
| Allegiance = ComStar - Inner Sphere  
+
| Allegiance = [[ComStar]] - [[Inner Sphere]]
 
| Armor = 4  
 
| Armor = 4  
 
| Structure = 1  
 
| Structure = 1  
Line 11: Line 11:
 
from that card to another card in that region. Use this ability
 
from that card to another card in that region. Use this ability
 
only during your Deploy phase.
 
only during your Deploy phase.
Logistics (If you have Logistics in play, you may restock a card
+
 
 +
'''Logistics''' (If you have Logistics in play, you may restock a card
 
from your hand at the end of your turn.)
 
from your hand at the end of your turn.)
 
   
 
   

Latest revision as of 05:43, 7 January 2019

Rarity: Rare

Hyperpulse Generator
0+4P Hyperpulse Generator CCG Mercenaries.jpg
Command - ComStar - Inner Sphere
{T}: Choose a card in opponent's Under Construction region.

He or she shows you that card. You may transfer one counter from that card to another card in that region. Use this ability only during your Deploy phase.

Logistics (If you have Logistics in play, you may restock a card from your hand at the end of your turn.)

4 / 1 Illus: Audrey Corman
© WotC. All Rights Reserved
0