Difference between revisions of "Illumination Arrow Missile"
m (→Notes: fix stylebox by new code) |
|||
Line 4: | Line 4: | ||
==Notes== | ==Notes== | ||
− | <div | + | <div class="gamerules"> |
===Game Rules=== | ===Game Rules=== | ||
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. | Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area. |
Revision as of 20:02, 16 May 2011
Description
Illumination Arrow Missiles are a variation of Arrow IV missiles first developed by the Terran Hegemony in 2621 and recovered by the Capellan Confederation in 3047.[1] Illumination missiles replace their normal payload with high-intensity flares, released over an area with miniature parachutes to slow their descent. Their primary use is for illumination and marking enemy units during nighttime and other low-light operations.
Notes
Game Rules
Utilize same rules as standard artillery munitions, however instead of dealing damage they negate any modifiers due to night or dawn/dusk conditions within the target area.
References
- ↑ Tactical Operations p.354