Arrow IV Artillery

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(References to Arrow IV Artillery)

ArrowIV (2).jpg
Arrow IV Artillery
Production information
Type Artillery (Missile)
Tech Base Clan / Inner Sphere (IS)
Year Availability Clan = 2850

IS = 3044

Technical specifications
Heat 10
Damage 20/10
Minimum Range -
Short Range -
Medium Range -
Long Range Clan = 9 Maps

IS = 8 Maps

Tons Clan = 12

IS = 15

Critical Slots Clan = 12

IS = 15

Ammo Per Ton 5
Cost (unloaded) 450,000
Ammo Cost (per ton) 10,000
BV (1.0)  ???
BV (2.0) Clan = 168

IS = 240


The Arrow IV is a stand-alone, missile based, artillery system, designed to augment conventional systems such as the Long Tom and the Sniper. It was first introduced by the Terran Hegemony in 2600 and became a staple of the Star League Defense Force.[1] Although the technology to create Arrow IVs was lost during the Star League's collapse, it was recovered by Capellan Confederation engineers in 3044 working off of surviving examples and the Helm Memory Core.

Arrow IV launchers can be equipped with standard unguided area saturation missiles, causing massive damage to any unit within its 45-meter blast radius, or homing missiles which work in concert with forward units carrying Target Acquisition Gear to lessen collateral damage. The Clan version is lighter, and can also deliver a FASCAM (Field Artillery Scatterable Mines) round.[2]

Alternative Ammunition Types[edit]

Other Non-Artillery Arrow IV Ammunition Types[edit]

Alternative Ammunition Gallery[edit]


Arrow IV Artillery is manufactured on the following planets:

Brand Planet Company/Used by
Luxor Mobile Battery 1 Menke Menke Armor and Armament
Shigunga Luthien Luthien Armor Works
Valiant Catapult Robinson Valiant Systems
Lithobolos Alphard Marian Arms Incorporated[3]


  1. Tactical Operations, p.284
  2. BattleTech Master Rules, p. 123-124
  3. Technical Readout: 3145 Mercenaries, p. 20
  • Technical Readout: 3050, p. 217
  • Tactical Operations, p. 181, 184, 404