Sniper Artillery Piece
| Sniper | |
| Production information | |
| Type | Artillery |
| Tech Base | Inner Sphere |
| Year Availability | 1950's |
| Technical specifications | |
| Heat | 10 |
| Damage | 20/10[1] |
| Minimum Range | - |
| Short Range | - |
| Medium Range | - |
| Long Range | 18 Maps[2] |
| Tons | 20 |
| Critical Slots | 20 |
| Ammo Per Ton | 10 |
| Cost (unloaded) | 300,000 |
| Ammo Cost (per ton) | 6,000 |
| BV (1.0) | ? |
| BV (2.0) | 85 |
Contents |
[edit] Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries. As the second most-powerful tube artillery in the Inner Sphere, the Sniper can cripple or destroy most light and medium BattleMechs with a single hit.[3] The weapon has an effective range of 9 kilometers.[4] While usable as field artillery, the Sniper is also mounted on several vehicles: the Marksman, Padilla Artillery Tank, Sniper Artillery Tank, and Teppō. It was also mounted on the BattleMech Helepolis, though the 'Mech proved ineffective as an artillery mount.
[edit] Models
The Sniper Artillery Piece is manufactured on the following planets:
| Brand | Planet | Company |
|---|---|---|
| Sniper Rifle | Bainsville | Armstrong Industries |
[edit] Rules
[edit] Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournament, thus Non-Tournament Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Flechette, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
[edit] See Also
(References to Sniper Artillery Piece)
[edit] References
- ↑ Tactical Operation, p. 423 - "Artillery Ordnance" - Sniper damage capacity using High Explosive (Standard) rounds.
- ↑ Tactical Operation, p. 404 - "Heavy Weapons and Equipment Combat Data - Sniper maximum range".
- ↑ Technical Readout: 3050 Upgrade, p. 172
- ↑ Technical Readout: 3085, p. 32
- BattleTech Compendium: Rules of Warfare, p. 116
- BattleTech Master Rules, p. 116
- Tactical Operations, p. 284