Sniper Artillery Piece
From BattleTechWiki
(References to Sniper Artillery Piece)
| Sniper | |
| Production information | |
| Type | Artillery |
| Tech Base | Inner Sphere |
| Year Availability | Pre-spaceflight |
| Technical specifications | |
| Heat | 10 |
| Damage | 20/10[1] |
| Minimum Range | - |
| Short Range | - |
| Medium Range | - |
| Long Range | 18 Maps[2] |
| Tons | 20 |
| Critical Slots | 20 |
| Ammo Per Ton | 10 |
| Cost (unloaded) | 300,000 |
| Ammo Cost (per ton) | 6,000 |
| BV (1.0) | ? |
| BV (2.0) | ? |
Contents |
[edit] Description
The Sniper Rifle Artillery piece is the smaller cousin to the Long Tom Artillery Piece designed by Armstrong Industries
[edit] Models
The Sniper Artillery Piece is manufactured on the following planets:
| Brand | Planet | Company |
|---|---|---|
| Sniper Rifle | Bainsville | Armstrong Industries |
[edit] Notes
[edit] Rules Revision
The Sniper Artillery Rifle prior to revision artillery rules, was considered optional standard equipment, using old Level 2 Rules. After introduction Total Warfare rule set, the equipment was re-shuffled to the Advanced rules. Which made it no longer considered playable in Tournment, thus Non-Tournment Legal.
The Sniper artillery's ammunition options were expanded to include Smoke, Anti-Personnel, Illumination, Incendiary, Copperhead, Thunder/FASCAM, Cluster, and High Explosive Rounds (High Explosive rounds considered the "Standard" rounds for tube artilery). The standard rounds damage was increased from the old Damage = 10/5 to 20/10 damage.
[edit] References
- BattleTech Compendium: Rules of Warfare - Page 116
- BattleTech Master Rules - Page 116
- Tactical Operations - page 284
- ↑ Tactical Operation page 423 - Artillery Ordnance - Sniper damage capacity using High Explosive (Standard) rounds.
- ↑ Tactical Operation page 404 - Heavy Weapons and Equipment Combat Data - Sniper maximum range.

