Difference between revisions of "Impact-Resistant Armor"

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== Description ==
 
== Description ==
'''Impact Resistant Armor''' was originally developed in [[3103]] by [[Lyran Commonwealth]] engineers for use on [[Solaris VII]] and other gladitorial combat worlds. The armor consists of a flexible sealant that covers interlocking rings, covered by a thick flexible outer shell similar to tank treads. These rings flex when hit by a 'Mech sized melee weapon, reducing the damage. Despite being effective against physical weapons, the armor's flexibility means it is more likely to fail against armor-piercing ammuntion and in hostile environments.<ref name="FM:3145p242">''Field Manual: 3145'', p. 242, "Impact-Resistant Armor"</ref>
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'''Impact Resistant Armor''' was originally developed in [[3103]] by [[Lyran Commonwealth]] engineers for use on [[Solaris VII]] and other gladitorial combat worlds. The armor consists of a flexible sealant that covers interlocking rings, covered by a thick flexible outer shell similar to tank treads. These rings flex when hit by a 'Mech sized melee weapon, reducing the damage. Despite being effective against physical weapons, the armor's flexibility means it is more likely to fail against armor-piercing ammunition and in hostile environments.<ref name="FM:3145p242">''Field Manual: 3145'', p. 242, "Impact-Resistant Armor"</ref><ref>''Interstellar Operations'', p. 87</ref>
  
 
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== Game Rules ==
 
== Game Rules ==
 
As long as a location has one point of Impact-Resistant Armor remaining, damage from any physical attack (punches, kicks, charges, etc.), collisions, or falls is reduced by one point for every three points of damage delivered. A punch from a ''[[Dragon]]'' would inflict four points of damage to a 'Mech protected by Impact-Resistant Armor instead of the normal six points. It has no effect on any other type of damage. When testing for hull breaches in hostile environments, a unit with Impact-Resistant Armor adds a +1 modifier to its roll. The armor is also less effective against armor piercing weapons; any time a test for Critical Hits is made from Armor-Piercing autocannon or mortar ammunition, Tasers of any kind, or Tandem-Charge missiles, the attacker gets +1 on their roll.
 
As long as a location has one point of Impact-Resistant Armor remaining, damage from any physical attack (punches, kicks, charges, etc.), collisions, or falls is reduced by one point for every three points of damage delivered. A punch from a ''[[Dragon]]'' would inflict four points of damage to a 'Mech protected by Impact-Resistant Armor instead of the normal six points. It has no effect on any other type of damage. When testing for hull breaches in hostile environments, a unit with Impact-Resistant Armor adds a +1 modifier to its roll. The armor is also less effective against armor piercing weapons; any time a test for Critical Hits is made from Armor-Piercing autocannon or mortar ammunition, Tasers of any kind, or Tandem-Charge missiles, the attacker gets +1 on their roll.
  
It is [[Advanced Technology]] when introduced, and is only available to 'Mechs. One ton of armor provides 14 points of protection. It requires six critical slots in a 'Mech. It can be mounted on OmniMechs but may not be pod mounted.<ref name="FM:3145p242"/><ref name="FM:3145p243">''Field Manual: 3145'', p. 243, "Advanced Armor Table"</ref>
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It is [[Advanced Technology]] when introduced, and is only available to 'Mechs. One ton of armor provides 14 points of protection. It requires six critical slots in a 'Mech. It can be mounted on OmniMechs but may not be pod mounted.<ref name="FM:3145p242"/><ref name="FM:3145p243">''Field Manual: 3145'', p. 243, "Advanced Armor Table"</ref><ref>''Interstellar Operations'', p. 88</ref>
 
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== Bibliography ==
 
== Bibliography ==
 
* ''[[Field Manual: 3145]]''
 
* ''[[Field Manual: 3145]]''
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* ''[[Interstellar Operations]]''
  
 
[[Category:Armor|Impact-Resistant Armor]]
 
[[Category:Armor|Impact-Resistant Armor]]
 
[[Category:Technology|Impact-Resistant Armor]]
 
[[Category:Technology|Impact-Resistant Armor]]

Latest revision as of 11:34, 27 August 2021


Description[edit]

Impact Resistant Armor was originally developed in 3103 by Lyran Commonwealth engineers for use on Solaris VII and other gladitorial combat worlds. The armor consists of a flexible sealant that covers interlocking rings, covered by a thick flexible outer shell similar to tank treads. These rings flex when hit by a 'Mech sized melee weapon, reducing the damage. Despite being effective against physical weapons, the armor's flexibility means it is more likely to fail against armor-piercing ammunition and in hostile environments.[1][2]

Game Rules[edit]

As long as a location has one point of Impact-Resistant Armor remaining, damage from any physical attack (punches, kicks, charges, etc.), collisions, or falls is reduced by one point for every three points of damage delivered. A punch from a Dragon would inflict four points of damage to a 'Mech protected by Impact-Resistant Armor instead of the normal six points. It has no effect on any other type of damage. When testing for hull breaches in hostile environments, a unit with Impact-Resistant Armor adds a +1 modifier to its roll. The armor is also less effective against armor piercing weapons; any time a test for Critical Hits is made from Armor-Piercing autocannon or mortar ammunition, Tasers of any kind, or Tandem-Charge missiles, the attacker gets +1 on their roll.

It is Advanced Technology when introduced, and is only available to 'Mechs. One ton of armor provides 14 points of protection. It requires six critical slots in a 'Mech. It can be mounted on OmniMechs but may not be pod mounted.[1][3][4]

Manufacturing[edit]

Impact-Resistant Armor is manufactured on the following planets:

Inner Sphere Armor Types[edit]

Brand Planet Company Used by References
?? ? ? ?

References[edit]

  1. 1.0 1.1 Field Manual: 3145, p. 242, "Impact-Resistant Armor"
  2. Interstellar Operations, p. 87
  3. Field Manual: 3145, p. 243, "Advanced Armor Table"
  4. Interstellar Operations, p. 88

Bibliography[edit]