Difference between revisions of "Inferno Bomb"

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==Description==
 
==Description==
'''Inferno Bombs''' are air-dropped munitions which utilize the same [[Inferno]] technology found in other weapon systems. While less common than normal high-explosive bombs, Inferno Bombs are useful for wrecking havoc on enemy formations or "defoliating" forest or jungle areas.<ref name=TO359>''Tactical Operations'', p. 359''</ref>
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'''Inferno Bombs''' are air-dropped munitions which utilize the same [[Inferno]] technology found in other weapon systems. While less common than normal high-explosive bombs, Inferno Bombs are useful for wreaking havoc on enemy formations or "defoliating" forest or jungle areas.<ref name=TO359>''Tactical Operations'', p. 359''</ref>
  
 
==Rules==
 
==Rules==
 
<div class="gamerules">
 
<div class="gamerules">
 
===Game Rules===
 
===Game Rules===
An Inferno Bomb weigh 1 ton and takes up 1 bomb slot.  Inferno bombs follow the same rules as regular bombs, however each one causes damage equal to 5 Inferno missiles and starts a fire in the target hex.  The target hex will burn and create smoke for 30 rounds unless the fire is doused.<ref name=TO359/>
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An Inferno Bomb weighs 1 ton and takes up 1 bomb slot.  Inferno bombs follow the same rules as regular bombs, however each one causes damage equal to 5 Inferno missiles and starts a fire in the target hex.  The target hex will burn and create smoke for 30 rounds unless the fire is doused.<ref name=TO359/>
 
</div>
 
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Revision as of 08:27, 30 April 2014

Description

Inferno Bombs are air-dropped munitions which utilize the same Inferno technology found in other weapon systems. While less common than normal high-explosive bombs, Inferno Bombs are useful for wreaking havoc on enemy formations or "defoliating" forest or jungle areas.[1]

Rules

Game Rules

An Inferno Bomb weighs 1 ton and takes up 1 bomb slot. Inferno bombs follow the same rules as regular bombs, however each one causes damage equal to 5 Inferno missiles and starts a fire in the target hex. The target hex will burn and create smoke for 30 rounds unless the fire is doused.[1]

References

  1. 1.0 1.1 Tactical Operations, p. 359

Bibliography