Jump Laser Infantry

Jump Laser Infanry
Type
Platoon Type (Specialty) Jump (None)
Platoon Size (Squad/Platoon) 21 (7/3)
Technical specifications
Primary Weapon 21 Laser Rifles
Secondary Weapon None
Armor Flak, Standard
Tech Base/Rating Inner Sphere (D/C-B-B)
Transport Weight 4 tons
Ground MP 1
Jump MP 3
Armor Divisor 1
To-Hit Modifier (Range in Hexes) –2 (0 Hex),
0 (1-2 Hexes),
+2 (3-4 Hexes),
+4 (5-6 Hexes)
BV (2.0) 66

Description

The Jump Laser Infantry platoon is typified by the jump infantry battalion present within III Principes, despite the mismatched nature of the personnel and equipment within that battalion.[1] A part of the 320th Infantry Brigade,[2] the jump infantry battalion draws on troopers from two Capellan worlds, five or more Free Worlds League worlds and elsewhere; the ingenuity, individualism and a belt-and-braces approach to making things work has allowed the battalion to become a model of self-reliance, coming out on top in various war games held in the early 3080s. More impressive yet is the fact that they've done so despite being equipped with laser rifles ranging from battery-charged models hailing from the mid-Third Succession War through to the latest all-inclusive models, jump packs manufactured by five different companies across the Inner Sphere and went a year without resupply when the Republic Armed Forces Quartermaster simply forgot to ship them supplies.[1]

Armament

Each Jump Laser Infantry platoon is equipped with twenty-one Laser Rifles.[1]

References

  1. 1.0 1.1 1.2 Technical Readout: 3085 Supplemental, p. 8-9, "Key Infantry"
  2. Field Manual: 3085, p. 186, "RAF Deployment Table - 3085"

Bibliography