Difference between revisions of "K-F Boom"
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− | '''K-F Drive Boom''' | + | The '''K-F Drive Boom''' is a piece of Aerospace related equipment that is used to allow any vessel attached to a [[JumpShip]] [[Docking Collar]] to safely travel through hyperspace. |
− | ==Equipment Description== | + | == Equipment Description == |
− | Kearny-Fuchida Field Conducting (KFFC) Booms, also known as the K-F Boom, are devices normally integrated as part of a DropShip | + | [[Kearny-Fuchida Field Conducting]] (KFFC) Booms, also known as the K-F Boom, are devices normally integrated as part of a [[DropShip]]s construction. Non-DropShips, like a Semi-Mobile [[Space Station]], need to have this mentioned as part its equipment. The K-F Boom is sometimes described as a magnetic claw which extends the JumpShip's K-F field to a DropShip. This allows Jumpships to carry docked DropShips with out needing to house them in internal bays.<ref name="TMp175">''TechManual'' p. 175, "DropShips"</ref> Modern K-F Booms are integrated into the DropShip's docking collar.<ref name=XTRO:PV3p17/> |
Essentially the ship with the K-F Boom plugs into the JumpShip's computers so the computer knows to calculate for the DropShip/Station/etc and its contents when making the Jump into Hyperspace. | Essentially the ship with the K-F Boom plugs into the JumpShip's computers so the computer knows to calculate for the DropShip/Station/etc and its contents when making the Jump into Hyperspace. | ||
− | It has been noted that DropShips or Semi-Space Stations which exceed 100,000 ton limit, might well be equipped with its own K-F Drive. This is due to the cost of the K-F Boom for larger vehicles and would make it economically unfeasible.<ref | + | It has been noted that DropShips or Semi-Space Stations which exceed 100,000 ton limit, might well be equipped with its own [[K-F Drive]]. This is due to the cost of the K-F Boom for larger vehicles and would make it economically unfeasible.<ref name="TMp175"/><ref>''Strategic Operations'', pp. 123, 130, "Jump History"</ref> |
− | ==Notes== | + | == Notes == |
The K-F Boom is only mentioned in scattered references throughout the first three core rule books. | The K-F Boom is only mentioned in scattered references throughout the first three core rule books. | ||
+ | |||
+ | == Rules == | ||
<div class="gamerules"> | <div class="gamerules"> | ||
+ | === Game Rules === | ||
+ | Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.<ref>''Strategic Operations'' p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"</ref> | ||
− | + | Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.<ref>''Strategic Operations'' pp. 185-186, "Master Repair Table (Continued)"</ref> | |
− | |||
− | |||
− | Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.<ref>''Strategic Operations'' pp. 185, | ||
− | ===Prototype K-F Boom=== | + | === Prototype K-F Boom === |
− | Prototype K-F Booms were available after [[2462]], and were replaced by standard K-F Booms in [[2470]]. Prototype K-F Booms were integrated into the DropShip and so had no mass, but cost 1,000,000 C-Bills. It was possible to refit DropShips that lacked K-F Booms with the equipment, but this took thirty days and cost twelve million C-bills.<ref name= | + | Prototype K-F Booms were available after [[2462]], and were replaced by standard K-F Booms in [[2470]]. Prototype K-F Booms were integrated into the DropShip and so had no mass, but cost 1,000,000 C-Bills. It was possible to refit DropShips that lacked K-F Booms with the equipment, but this took thirty days and cost twelve million C-bills.<ref name=XTRO:PV3p17>''Experimental Technical Readout: Primitives, Volume 3'', p. 17</ref> |
</div> | </div> | ||
− | ==References== | + | == References == |
<references /> | <references /> | ||
− | ==Bibliography== | + | == Bibliography == |
+ | |||
*''[[Experimental Technical Readout: Primitives, Volume 3]]'' | *''[[Experimental Technical Readout: Primitives, Volume 3]]'' | ||
*''[[Tactical Operations]]'' | *''[[Tactical Operations]]'' | ||
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*''[[Strategic Operations]]'' | *''[[Strategic Operations]]'' | ||
− | + | [[Category;:Technology]] | |
[[Category: Equipment]] | [[Category: Equipment]] |
Revision as of 07:48, 17 April 2016
The K-F Drive Boom is a piece of Aerospace related equipment that is used to allow any vessel attached to a JumpShip Docking Collar to safely travel through hyperspace.
Contents
Equipment Description
Kearny-Fuchida Field Conducting (KFFC) Booms, also known as the K-F Boom, are devices normally integrated as part of a DropShips construction. Non-DropShips, like a Semi-Mobile Space Station, need to have this mentioned as part its equipment. The K-F Boom is sometimes described as a magnetic claw which extends the JumpShip's K-F field to a DropShip. This allows Jumpships to carry docked DropShips with out needing to house them in internal bays.[1] Modern K-F Booms are integrated into the DropShip's docking collar.[2]
Essentially the ship with the K-F Boom plugs into the JumpShip's computers so the computer knows to calculate for the DropShip/Station/etc and its contents when making the Jump into Hyperspace.
It has been noted that DropShips or Semi-Space Stations which exceed 100,000 ton limit, might well be equipped with its own K-F Drive. This is due to the cost of the K-F Boom for larger vehicles and would make it economically unfeasible.[1][3]
Notes
The K-F Boom is only mentioned in scattered references throughout the first three core rule books.
Rules
Game Rules
Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.[4]
Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.[5]
Prototype K-F Boom
Prototype K-F Booms were available after 2462, and were replaced by standard K-F Booms in 2470. Prototype K-F Booms were integrated into the DropShip and so had no mass, but cost 1,000,000 C-Bills. It was possible to refit DropShips that lacked K-F Booms with the equipment, but this took thirty days and cost twelve million C-bills.[2]
References
- ↑ 1.0 1.1 TechManual p. 175, "DropShips"
- ↑ 2.0 2.1 Experimental Technical Readout: Primitives, Volume 3, p. 17
- ↑ Strategic Operations, pp. 123, 130, "Jump History"
- ↑ Strategic Operations p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"
- ↑ Strategic Operations pp. 185-186, "Master Repair Table (Continued)"