Difference between revisions of "Mafia"

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==Overview==
 
==Overview==
'''Mafia'', Criminal Organization that operates on multiple worldsAs their forefathers they do their business as usal and protect their family. <ref>''Classic Battletech Companion'', p. 214</ref>
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Perhaps the best known criminal organization ever, the '''Mafia''' of the [[31st century]] traces its roots back to the original crime families from [[20th century]] [[Terra]] and the island of Sicily.  Found throughout human-occupied space, with higher concentrations within the [[Free Worlds League]], [[Lyran Commonwealth]] and [[Federated Suns]], the Mafia is no longer restricted to men of Italian heritage but accepts all into its ranks who are willing to protect "the Family." The criminal activities it engages in are just as varied, from drug trafficking and prostitution to racketeering and smuggling.  Some even run themselves in a manner similar to corporations, including selling stocks, such as the infamous Bertoli family of [[Solaris VII]].<ref name=CBC>''Classic Battletech Companion'', p. 212-214</ref>
  
==Place==
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Each Mafia family varies in size and territory controlled, from portions of a single city to entire worlds, with some families exerting control over others in a hierarchical system. When two families come into conflict over territory, they will generally try to settle the matter through peaceful negotiations so as to avoid unwanted attention; only when one side or the other refuses to budge will more violent measures be called upon. If an outsider starts snooping around the family's business, an eloquent representative is usually sent to dissuade from any further investigation, after which additional pressure is usually applied and, if necessary, the problem "disappears."<ref name=CBC/>
Often found in the former Fedcom and the FWL provinces, but can found elsewhere.
 
 
 
==Business==
 
:=> drug trafficking
 
:=> gambling
 
:=> prostitution
 
:=> racketeering
 
:=> smuggling
 
 
 
==Hierachy==
 
*'''Il Capo de Capo''' => patriach/leader
 
:Leader of the family
 
 
 
*'''capos''' => chiefs/captains
 
:Responsible fo the different departments
 
*'''Lieutenants'''
 
 
 
*'''Thugs'''
 
:These guys enforce the will of the family.
 
:'''Hitman'''
 
::The elite soldiers for the hardest cases.
 
:'''Runner'''
 
::The special delevery service for all purposes.
 
:'''Specialists'''
 
::All others with value to the family.
 
 
 
 
 
 
 
==Influence==
 
The clans act from the shadows and do everything to below the radar of the law enforcement. If two or more groups collidate over some territory a meeting will held up. In cases of a external danger they developed several stages. First they send a message, when it is ignored the hitman/leutnant must 'talk' to the person again and as the last step this induvium cheased to exist.
 
 
 
 
 
==Connections==
 
===Low Level===
 
:Normal peopel interact with the foot soldiers od the clan for hired force or as transporter with a price.
 
===Medium Level===
 
:At this level the higher ranks get in to the play. The Mafia invest huge resources in such cases. Failure on both sides have grave consequences.
 
===High Level===
 
:With such connections the Family leader controls the business personal. The entire organization is involved.
 
  
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===Organization===
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The head of every Mafia family is the ''Il Capo de Capo'', the Godfather or patriarch of the family.  Below him are the ''capos'', his chiefs and captains, each responsible for a different aspect of the family's business.  Each ''cappo'' is assisted by lieutenants, who carry out their orders by assigning them to different lower-ranking members: runners who deliver messages and material, enforcers to take care of problems, and hitmen for dealing with grave threats to the family.  Various other members of society - software engineers, accountants, even local law enforcement - also help with the day-to-day operations of the family, whether they know it or not.<ref name=CBC/>
  
 
==References==
 
==References==

Revision as of 16:46, 21 April 2017

Overview

Perhaps the best known criminal organization ever, the Mafia of the 31st century traces its roots back to the original crime families from 20th century Terra and the island of Sicily. Found throughout human-occupied space, with higher concentrations within the Free Worlds League, Lyran Commonwealth and Federated Suns, the Mafia is no longer restricted to men of Italian heritage but accepts all into its ranks who are willing to protect "the Family." The criminal activities it engages in are just as varied, from drug trafficking and prostitution to racketeering and smuggling. Some even run themselves in a manner similar to corporations, including selling stocks, such as the infamous Bertoli family of Solaris VII.[1]

Each Mafia family varies in size and territory controlled, from portions of a single city to entire worlds, with some families exerting control over others in a hierarchical system. When two families come into conflict over territory, they will generally try to settle the matter through peaceful negotiations so as to avoid unwanted attention; only when one side or the other refuses to budge will more violent measures be called upon. If an outsider starts snooping around the family's business, an eloquent representative is usually sent to dissuade from any further investigation, after which additional pressure is usually applied and, if necessary, the problem "disappears."[1]

Organization

The head of every Mafia family is the Il Capo de Capo, the Godfather or patriarch of the family. Below him are the capos, his chiefs and captains, each responsible for a different aspect of the family's business. Each cappo is assisted by lieutenants, who carry out their orders by assigning them to different lower-ranking members: runners who deliver messages and material, enforcers to take care of problems, and hitmen for dealing with grave threats to the family. Various other members of society - software engineers, accountants, even local law enforcement - also help with the day-to-day operations of the family, whether they know it or not.[1]

References

  1. 1.0 1.1 1.2 Classic Battletech Companion, p. 212-214

Bibliography